Egocentric Tactile and Proximity Sensors as Observation Priors for Humanoid Collision Avoidance
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Abstract (arXiv)
Collision-free motion is often aided by tactile and proximity sensors distributed on the body of the robot due to their resistance to occlusion as opposed to external cameras. However, how to shape the sensor's properties, such as sensing coverage; type; and range, to enable avoidant behavior remains unclear. In this work, we present a reinforcement learning framework for whole-body collision avoidance on a humanoid H1-2 robot and use it to characterize how sensor properties shape learned avoidance behavior. Using dodgeball as a benchmark task, we ablate the properties of sensors distributed across the upper body of the robot and find that raw proximity measurements can substitute for explicit object localization provided the sensing range is sufficient and that sparse non-directional proximity signals outpace dense directional alternatives in sample efficiency.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 14 of its 18 references that are in the map. First posted on arXiv 28 Apr 2026.
Builds on
14 of 18 references.
References · 14
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2019Object Detection in 20 Years: A Surveycited by 528
- 2017Asymmetric Actor Critic for Image-Based Robot Learningcited by 202
- 2021Contact Anticipation for Physical Human-Robot Interaction with Robotic Manipulators using Onboard Proximity Sensorscited by 5
- 2025Enhancing Tactile-based Reinforcement Learning for Robotic Controlcited by 5
- 2021AuraSense: Robot Collision Avoidance by Full Surface Proximity Detectioncited by 4
- 2021Proximity Perception in Human-Centered Robotics: A Survey on Sensing Systems and Applicationscited by 4
- 2024ARMOR: Egocentric Perception for Humanoid Robot Collision Avoidance and Motion Planningcited by 4
- 2026Collision-Free Humanoid Traversal in Cluttered Indoor Scenescited by 4
- 2026Learning Soccer Skills for Humanoid Robots: A Progressive Perception-Action Frameworkcited by 3
- 2024GenTact Toolbox: A Computational Design Pipeline to Procedurally Generate Context-Driven 3D Printed Whole-Body Artificial Skinscited by 1
- 2024Generating Whole-Body Avoidance Motion through Localized Proximity Sensingcited by 1
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Citing papers per year: 2026: 1.
1 paper.