Collision-Free Humanoid Traversal in Cluttered Indoor Scenes
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Abstract (arXiv)
We study the problem of collision-free humanoid traversal in cluttered indoor scenes, such as hurdling over objects scattered on the floor, crouching under low-hanging obstacles, or squeezing through narrow passages. To achieve this goal, the humanoid needs to map its perception of surrounding obstacles with diverse spatial layouts and geometries to the corresponding traversal skills. However, the lack of an effective representation that captures humanoid-obstacle relationships during collision avoidance makes directly learning such mappings difficult. We therefore propose Humanoid Potential Field (HumanoidPF), which encodes these relationships as collision-free motion directions, significantly facilitating RL-based traversal skill learning. We also find that HumanoidPF exhibits a surprisingly negligible sim-to-real gap as a perceptual representation. To further enable generalizable traversal skills through diverse and challenging cluttered indoor scenes, we further propose a hybrid scene generation method, incorporating crops of realistic 3D indoor scenes and procedurally synthesized obstacles. We successfully transfer our policy to the real world and develop a teleoperation system where users could command the humanoid to traverse in cluttered indoor scenes with just a single click. Extensive experiments are conducted in both simulation and the real world to validate the effectiveness of our method. Demos and code can be found in our website: https://axian12138.github.io/CAT/.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). First posted on arXiv 22 Jan 2026.
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Citing papers per year: 2026: 4.
4 papers.
- 2026Egocentric Tactile and Proximity Sensors as Observation Priors for Humanoid Collision Avoidancecited by 1
- 2026DeSeG: Decoupling Semantic Intent and Geometric Constraints for Physically Plausible Human-Scene Interactioncited by 0
- 2026HumanTracker: Towards Comprehensive and Human-Aligned Motion Tracking Benchmarkcited by 0
- 2026TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Modelcited by 0
- 2026TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Model8 Sep 2026
- 2026HumanTracker: Towards Comprehensive and Human-Aligned Motion Tracking Benchmark13 Aug 2026
- 2026DeSeG: Decoupling Semantic Intent and Geometric Constraints for Physically Plausible Human-Scene Interaction7 Jul 2026
- 2026Egocentric Tactile and Proximity Sensors as Observation Priors for Humanoid Collision Avoidance28 Apr 2026