Generative Texture Filtering
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Abstract (arXiv)
We present a generative method for texture filtering, which exhibits surprisingly good performance and generalizability. Our core idea is to empower texture filtering by taking full advantage of the strong learned image prior of pre-trained generative models. To this end, we propose to fine-tune a pre-trained generative model via a two-stage strategy. Specifically, we first conduct supervised fine-tuning on a very small set of paired images, and then perform reinforcement fine-tuning on a large-scale unlabeled dataset under the guidance of a reward function that quantifies the quality of texture removal and structure preservation. Extensive experiments show that our method clearly outperforms previous methods, and is effective to deal with previously challenging cases. Our code is available at https://github.com/OnlyZZZZ/Generative_Texture_Filtering.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 11 of its 50 references that are in the map. First posted on arXiv 21 Apr 2026.
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References · 11
- 2025Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilitiescited by 3,655
- 2022Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flowcited by 3,550
- 2022DPM-Solver: A Fast ODE Solver for Diffusion Probabilistic Model Sampling in Around 10 Stepscited by 1,961
- 2023One-step Diffusion with Distribution Matching Distillationcited by 978
- 2021Real-ESRGAN: Training Real-World Blind Super-Resolution with Pure Synthetic Datacited by 961
- 2025Z-Image: An Efficient Image Generation Foundation Model with Single-Stream Diffusion Transformercited by 247
- 2025DiffusionNFT: Online Diffusion Reinforcement with Forward Processcited by 204
- 2019A Generalized Framework for Edge-preserving and Structure-preserving Image Smoothingcited by 13
- 2018Image Smoothing via Unsupervised Learningcited by 12
- 2020Real-time Image Smoothing via Iterative Least Squarescited by 8
- 2023Pyramid Texture Filteringcited by 1
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