GIRL: Generative Imagination Reinforcement Learning via Information-Theoretic Hallucination Control
On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation
Abstract (arXiv)
Model-based reinforcement learning (MBRL) improves sample efficiency by optimizing policies inside imagined rollouts, but long-horizon planning degrades when model errors compound and imagined trajectories drift off the training manifold. We introduce GIRL (Generative Imagination Reinforcement Learning), a latent world-model framework that addresses this failure mode with two key components. First, a cross-modal grounding signal derived from a frozen foundation model (DINOv2) anchors the latent transition prior to a semantically consistent embedding space, penalizing inconsistent or implausible predictions. Second, an uncertainty-adaptive trust-region bottleneck interprets the KL regularizer as the Lagrange multiplier of a constrained optimization problem, restricting imagination drift within a learned region calibrated by Expected Information Gain and a Relative Performance Loss signal. We re-derive a value-gap bound using the Performance Difference Lemma and Integral Probability Metrics, yielding a bound that remains informative as the discount factor approaches one and connects the objective to real-environment regret. Experiments across three benchmark suites, including DeepMind Control, Adroit Hand Manipulation, and Meta-World with visual distractors, show that GIRL reduces latent rollout drift by 38 to 61 percent across tasks relative to DreamerV3, improves asymptotic return, and requires fewer environment interactions on long-horizon tasks. GIRL also outperforms TD-MPC2 on sparse-reward and high-contact settings under standard evaluation metrics. A distilled-prior variant reduces inference overhead and improves computational efficiency relative to the full model.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 15 of its 20 references that are in the map. First posted on arXiv 8 Apr 2026.
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References · 15
- 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,974
- 2017FiLM: Visual Reasoning with a General Conditioning Layercited by 2,333
- 2017The Kinetics Human Action Video Datasetcited by 1,909
- 2018World Modelscited by 1,513
- 2020D4RL: Datasets for Deep Data-Driven Reinforcement Learningcited by 1,427
- 2023Mastering Diverse Domains through World Modelscited by 1,253
- 2019Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learningcited by 1,204
- 2021Deep Reinforcement Learning at the Edge of the Statistical Precipicecited by 807
- 2018Deep Reinforcement Learning in a Handful of Trials using Probabilistic Dynamics Modelscited by 774
- 2019When to Trust Your Model: Model-Based Policy Optimizationcited by 773
- 2020CURL: Contrastive Unsupervised Representations for Reinforcement Learningcited by 760
- 2017Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrationscited by 715
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- 2026WISE: World-model-guided Imagination Scheduling for Efficient Post-training of Vision-Language-Action Models
- 2024Do Agents Dream of Electric Sheep?: Improving Generalization in Reinforcement Learning through Generative Learning
- 2019Dream to Control: Learning Behaviors by Latent Imagination
- 2025Dynamics-Aligned Latent Imagination in Contextual World Models for Zero-Shot Generalization
- 2026Mind Dreamer: Untethering Imagination via Active Causal Intervention on Latent Manifolds
- 2023Dream to Adapt: Meta Reinforcement Learning by Latent Context Imagination and MDP Imagination
- 2020Bridging Imagination and Reality for Model-Based Deep Reinforcement Learning
- 2024Open-World Reinforcement Learning over Long Short-Term Imagination