mlsanityData to 7 Oct 2026

A First Guess is Rarely the Final Answer: Learning to Search in the Traveling Salesperson Problem

arXiv 2604.06940 ↗First posted 8 Apr 2026cs.LG cs.AIcited by 0

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Abstract (arXiv)

Most neural solvers for the Traveling Salesperson Problem (TSP) are trained to output a single solution, even though practitioners rarely stop there: at test time, they routinely spend extra compute on sampling or post-hoc search. This raises a natural question: can the search procedure itself be learned? Neural improvement methods take this perspective by learning a policy that applies local modifications to a candidate solution, accumulating gains over an improvement trajectory. Yet learned improvement for TSP remains comparatively immature, with existing methods still falling short of robust, scalable performance. We argue that a key reason is design mismatch: many approaches reuse state representations, architectural choices, and training recipes inherited from single-solution methods, rather than being built around the mechanics of local search. This mismatch motivates NICO-TSP (Neural Improvement for Combinatorial Optimization): a 2-opt improvement framework for TSP. NICO-TSP represents the current tour with exactly n edge tokens aligned with the neighborhood operator, scores 2-opt moves directly without tour positional encodings, and trains via a two-stage procedure: imitation learning to short-horizon optimal trajectories, followed by critic-free group-based reinforcement learning over longer rollouts. Under compute-matched evaluations that measure improvement as a function of both search steps and wall-clock time, NICO-TSP delivers consistently stronger and markedly more step-efficient improvement than prior learned and heuristic search baselines, generalizes far more reliably to larger out-of-distribution instances, and serves both as a competitive replacement for classical local search and as a powerful test-time refinement module for constructive solvers.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 16 of its 20 references that are in the map. First posted on arXiv 8 Apr 2026.

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References · 16

  1. 2017Attention Is All You Needcited by 59,932
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4 more
  1. 2020Learning 2-opt Heuristics for the Traveling Salesman Problem via Deep Reinforcement Learningcited by 100
  2. 2021Efficient Active Search for Combinatorial Optimization Problemscited by 99
  3. 2023Learning to Search Feasible and Infeasible Regions of Routing Problems with Flexible Neural k-Optcited by 81
  4. 2025EFormer: An Effective Edge-based Transformer for Vehicle Routing Problemscited by 5

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  1. 2024Self-Improvement for Neural Combinatorial Optimization: Sample without Replacement, but Improvement
  2. 2022Travel the Same Path: A Novel TSP Solving Strategy
  3. 2026Leveraging Structural Constraints for Diffusion-based Neural TSP Solvers
  4. 2025An Efficient Diffusion-based Non-Autoregressive Solver for Traveling Salesman Problem
  5. 2024Unsupervised Training of Diffusion Models for Feasible Solution Generation in Neural Combinatorial Optimization
  6. 2024IDEQ -- Improving Diffusion Models for the Traveling Salesman Problem (TSP) by Leveraging the Structure of the Solution Space
  7. 2026Offline Decision Transformers for Neural Combinatorial Optimization: Surpassing Heuristics on the Traveling Salesman Problem
  8. 2018Learning to Search via Retrospective Imitation