Multi-Agent Pathfinding with Non-Unit Integer Edge Costs via Enhanced Conflict-Based Search and Graph Discretization
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Abstract (arXiv)
Multi-Agent Pathfinding (MAPF) plays a critical role in various domains. Traditional MAPF methods typically assume unit edge costs and single-timestep actions, which limit their applicability to real-world scenarios. MAPFR extends MAPF to handle non-unit costs with real-valued edge costs and continuous-time actions, but its geometric collision model leads to an unbounded state space that compromises solver efficiency. In this paper, we propose MAPFZ, a novel MAPF variant on graphs with non-unit integer costs that preserves a finite state space while offering improved realism over classical MAPF. To solve MAPFZ efficiently, we develop CBS-NIC, an enhanced Conflict-Based Search framework incorporating time-interval-based conflict detection and an improved Safe Interval Path Planning (SIPP) algorithm. Additionally, we propose Bayesian Optimization for Graph Design (BOGD), a discretization method for non-unit edge costs that balances efficiency and accuracy with a sub-linear regret bound. Extensive experiments demonstrate that our approach outperforms state-of-the-art methods in runtime and success rate across diverse benchmark scenarios.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 7 of its 33 references that are in the map. First posted on arXiv 7 Apr 2026.
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References · 7
- 2020EECBS: A Bounded-Suboptimal Search for Multi-Agent Path Findingcited by 68
- 2019Priority Inheritance with Backtracking for Iterative Multi-agent Path Findingcited by 57
- 2022Uncertainty-Aware Search Framework for Multi-Objective Bayesian Optimizationcited by 44
- 2022CTRMs: Learning to Construct Cooperative Timed Roadmaps for Multi-agent Path Planning in Continuous Spacescited by 7
- 2021Loosely Synchronized Search for Multi-agent Path Finding with Asynchronous Actionscited by 5
- 2020Optimized Directed Roadmap Graph for Multi-Agent Path Finding Using Stochastic Gradient Descentcited by 4
- 2024Loosely Synchronized Rule-Based Planning for Multi-Agent Path Finding with Asynchronous Actionscited by 4
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