mlsanityData to 14 Oct 2026

Real-time Neural Six-way Lightmaps

arXiv 2604.03748 ↗First posted 4 Apr 2026cs.GR cs.CVcited by 0

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Abstract (arXiv)

Participating media are a pervasive and intriguing visual effect in virtual environments. Unfortunately, rendering such phenomena in real-time is notoriously difficult due to the computational expense of estimating the volume rendering equation. While the six-way lightmaps technique has been widely used in video games to render smoke with a camera-oriented billboard and approximate lighting effects using six precomputed lightmaps, achieving a balance between realism and efficiency, it is limited to pre-simulated animation sequences and is ignorant of camera movement. In this work, we propose a neural six-way lightmaps method to strike a long-sought balance between dynamics and visual realism. Our approach first generates a guiding map from the camera view using ray marching with a large sampling distance to approximate smoke scattering and silhouette. Then, given a guiding map, we train a neural network to predict the corresponding six-way lightmaps. The resulting lightmaps can be seamlessly used in existing game engine pipelines. This approach supports visually appealing rendering effects while enabling real-time user interactivity, including smoke-obstacle interaction, camera movement, and light change. By conducting a series of comprehensive benchmarks, we demonstrate that our method is well-suited for real-time applications, such as games and VR/AR.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 8 of its 47 references that are in the map. First posted on arXiv 4 Apr 2026.

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References · 8

  1. 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,713
  2. 2016Perceptual Losses for Real-Time Style Transfer and Super-Resolutioncited by 2,694
  3. 2024DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generationcited by 93
  4. 2021Real-time Neural Radiance Caching for Path Tracingcited by 91
  5. 2024Neural Gaffer: Relighting Any Object via Diffusioncited by 91
  6. 2020Learning to Factorize and Relight a Citycited by 36
  7. 2022Geometry-aware Single-image Full-body Human Relightingcited by 34
  8. 2020Learning Multiple-Scattering Solutions for Sphere-Tracing of Volumetric Subsurface Effectscited by 3

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