Tex3D: Objects as Attack Surfaces via Adversarial 3D Textures for Vision-Language-Action Models
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Abstract (arXiv)
Vision-language-action (VLA) models have shown strong performance in robotic manipulation, yet their robustness to physically realizable adversarial attacks remains underexplored. Existing studies reveal vulnerabilities through language perturbations and 2D visual attacks, but these attack surfaces are either less representative of real deployment or limited in physical realism. In contrast, adversarial 3D textures pose a more physically plausible and damaging threat, as they are naturally attached to manipulated objects and are easier to deploy in physical environments. Bringing adversarial 3D textures to VLA systems is nevertheless nontrivial. A central obstacle is that standard 3D simulators do not provide a differentiable optimization path from the VLA objective function back to object appearance, making it difficult to optimize through an end-to-end manner. To address this, we introduce Foreground-Background Decoupling (FBD), which enables differentiable texture optimization through dual-renderer alignment while preserving the original simulation environment. To further ensure that the attack remains effective across long-horizon and diverse viewpoints in the physical world, we propose Trajectory-Aware Adversarial Optimization (TAAO), which prioritizes behaviorally critical frames and stabilizes optimization with a vertex-based parameterization. Built on these designs, we present Tex3D, the first framework for end-to-end optimization of 3D adversarial textures directly within the VLA simulation environment. Experiments in both simulation and real-robot settings show that Tex3D significantly degrades VLA performance across multiple manipulation tasks, achieving task failure rates of up to 96.7%. Our empirical results expose critical vulnerabilities of VLA systems to physically grounded 3D adversarial attacks and highlight the need for robustness-aware training.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 22 of its 47 references that are in the map. First posted on arXiv 2 Apr 2026.
Builds on
22 of 47 references.
References · 22
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10 more
- 2025LIBERO-Plus: In-depth Robustness Analysis of Vision-Language-Action Modelscited by 303
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Citing papers per year: 2026: 3.
3 papers.
- 2026Not What You Asked For: Typographic Attacks in Household Robot Manipulationcited by 0
- 2026Trace, Verify, and Correct: A Training-Free Framework for Spatial Reasoning in Multimodal LLMscited by 0
- 2026Across Viewpoints and Time: Trajectory-Generalizable Physical Attacks on World Models and Video Understanding Modelscited by 0
- 2026Across Viewpoints and Time: Trajectory-Generalizable Physical Attacks on World Models and Video Understanding Models11 Oct 2026
- 2026Trace, Verify, and Correct: A Training-Free Framework for Spatial Reasoning in Multimodal LLMs5 Aug 2026
- 2026Not What You Asked For: Typographic Attacks in Household Robot Manipulation18 May 2026
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- 2026UniTexture: Cross-Task Universal Adversarial Textures for Vision-Language-Action Models
- 2026Exploiting Vulnerabilities: Universal Adversarial Attacks on Vision-Language-Action Models in Robotics
- 2024Exploring the Adversarial Vulnerabilities of Vision-Language-Action Models in Robotics
- 2026On the Adversarial Robustness of 3D Large Vision-Language Models
- 2026Partially Observable Adversarial Patch Attacks on Vision-Language-Action Models in Robotics
- 2026Hidden in Plain Sight: Diffusion-Based Unrestricted Robotic Attacks on Vision-Language-Action Models
- 2025Model-agnostic Adversarial Attack and Defense for Vision-Language-Action Models
- 2024Manipulation Facing Threats: Evaluating Physical Vulnerabilities in End-to-End Vision Language Action Models