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LingoMotion: An Interpretable and Unambiguous Symbolic Representation for Human Motion

arXiv 2603.13578 ↗First posted 13 Mar 2026cs.CVcited by 0

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Abstract (arXiv)

Existing representations for human motion, such as MotionGPT, often operate as black-box latent vectors with limited interpretability and build on joint positions which can cause ambiguity. Inspired by the hierarchical structure of natural languages - from letters to words, phrases, and sentences - we propose LingoMotion, a motion language that facilitates interpretable and unambiguous symbolic representation for both simple and complex human motion. In this paper, we introduce the concept design of LingoMotion, including the definitions of motion alphabet based on joint angles, the morphology for forming words and phrases to describe simple actions like walking and their attributes like speed and scale, as well as the syntax for describing more complex human activities with sequences of words and phrases. The preliminary results, including the implementation and evaluation of motion alphabet using a large-scale motion dataset Motion-X, demonstrate the high fidelity of motion representation.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 10 of its 19 references that are in the map. First posted on arXiv 13 Mar 2026.

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References · 10

  1. 2017Attention Is All You Needcited by 60,361
  2. 2021VideoGPT: Video Generation using VQ-VAE and Transformerscited by 658
  3. 2023MotionGPT: Human Motion as a Foreign Languagecited by 527
  4. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 501
  5. 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 227
  6. 2023Human Motion Generation: A Surveycited by 96
  7. 2024CoMo: Controllable Motion Generation through Language Guided Pose Code Editingcited by 67
  8. 2024KinMo: Kinematic-aware Human Motion Understanding and Generationcited by 21
  9. 2023Towards Learning Discrete Representations via Self-Supervision for Wearables-Based Human Activity Recognitioncited by 7
  10. 2024Using joint angles based on the international biomechanical standards for human action recognition and related taskscited by 3

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