DynamicVGGT: Learning Dynamic Point Maps for 4D Scene Reconstruction in Autonomous Driving
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Abstract (arXiv)
Dynamic scene reconstruction in autonomous driving remains a fundamental challenge due to significant temporal variations, moving objects, and complex scene dynamics. Existing feed-forward 3D models have demonstrated strong performance in static reconstruction but still struggle to capture dynamic motion. To address these limitations, we propose DynamicVGGT, a unified feed-forward framework that extends VGGT from static 3D perception to dynamic 4D reconstruction. Our goal is to model point motion within feed-forward 3D models in a dynamic and temporally coherent manner. To this end, we jointly predict the current and future point maps within a shared reference coordinate system, allowing the model to implicitly learn dynamic point representations through temporal correspondence. To efficiently capture temporal dependencies, we introduce a Motion-aware Temporal Attention (MTA) module that learns motion continuity. Furthermore, we design a Dynamic 3D Gaussian Splatting Head that explicitly models point motion by predicting Gaussian velocities using learnable motion tokens under scene flow supervision. It refines dynamic geometry through continuous 3D Gaussian optimization. Extensive experiments on autonomous driving datasets demonstrate that DynamicVGGT significantly outperforms existing methods in reconstruction accuracy, achieving robust feed-forward 4D dynamic scene reconstruction under complex driving scenarios.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). First posted on arXiv 9 Mar 2026.
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Citing papers per year: 2026: 6.
6 papers.
- 2026Envision4D: Envisioning Visual Futures via Feed-forward 4D Gaussian Splatting for Autonomous Drivingcited by 1
- 2026DINO-VO: Learning Where to Focus for Enhanced State Estimationcited by 0
- 2026Good Token Hunting: A Hitchhiker's Guide to Token Selection for Visual Geometry Transformerscited by 0
- 2026DrivingDepth: Sparse-Prompted Pixel-wise Scale Correction for Driving Depth Estimationcited by 0
- 2026USR-Drive: Unified Driving Scene Representation via Joint Denoising of 3D Gaussians and Boxescited by 0
- 2026VGGTWorld-VLA: Intent-Conditioned 3D World Evolution for Autonomous Drivingcited by 0
- 2026VGGTWorld-VLA: Intent-Conditioned 3D World Evolution for Autonomous Driving8 Oct 2026
- 2026USR-Drive: Unified Driving Scene Representation via Joint Denoising of 3D Gaussians and Boxes19 Aug 2026
- 2026DrivingDepth: Sparse-Prompted Pixel-wise Scale Correction for Driving Depth Estimation30 Jun 2026
- 2026Envision4D: Envisioning Visual Futures via Feed-forward 4D Gaussian Splatting for Autonomous Driving9 Jun 2026
- 2026Good Token Hunting: A Hitchhiker's Guide to Token Selection for Visual Geometry Transformers22 May 2026
- 2026DINO-VO: Learning Where to Focus for Enhanced State Estimation5 Apr 2026