Facet-Level Persona Control by Trait-Activated Routing with Contrastive SAE for Role-Playing LLMs
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Abstract (arXiv)
Personality control in Role-Playing Agents (RPAs) is commonly achieved via training-free methods that inject persona descriptions and memory through prompts or retrieval-augmented generation, or via supervised fine-tuning (SFT) on persona-specific corpora. While SFT can be effective, it requires persona-labeled data and retraining for new roles, limiting flexibility. In contrast, prompt- and RAG-based signals are easy to apply but can be diluted in long dialogues, leading to drifting and sometimes inconsistent persona behavior. To address this, we propose a contrastive Sparse AutoEncoder (SAE) framework that learns facet-level personality control vectors aligned with the Big Five 30-facet model. A new 15,000-sample leakage-controlled corpus is constructed to provide balanced supervision for each facet. The learned vectors are integrated into the model's residual space and dynamically selected by a trait-activated routing module, enabling precise and interpretable personality steering. Experiments on Large Language Models (LLMs) show that the proposed method maintains stable character fidelity and output quality across contextualized settings, outperforming Contrastive Activation Addition (CAA) and prompt-only baselines. The combined SAE+Prompt configuration achieves the best overall performance, confirming that contrastively trained latent vectors can enhance persona control while preserving dialogue coherence. Dataset is available at: https://github.com/lunat5078/BigFive-Personality-Facets-Dataset
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 18 of its 31 references that are in the map. First posted on arXiv 22 Feb 2026.
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References · 18
- 2020A Simple Framework for Contrastive Learning of Visual Representationscited by 11,979
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- 2023Steering Llama 2 via Contrastive Activation Additioncited by 1,009
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- 2019CTRL: A Conditional Transformer Language Model for Controllable Generationcited by 754
- 2025Persona Vectors: Monitoring and Controlling Character Traits in Language Modelscited by 303
- 2024From Persona to Personalization: A Survey on Role-Playing Language Agentscited by 206
- 2024Two Tales of Persona in LLMs: A Survey of Role-Playing and Personalizationcited by 203
- 2023InCharacter: Evaluating Personality Fidelity in Role-Playing Agents through Psychological Interviewscited by 177
- 2024Style Vectors for Steering Generative Large Language Modelcited by 56
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- 2021A Plug-and-Play Method for Controlled Text Generationcited by 55
- 2025Steering off Course: Reliability Challenges in Steering Language Modelscited by 29
- 2025SAE-SSV: Supervised Steering in Sparse Representation Spaces for Reliable Control of Language Modelscited by 28
- 2024Identifying and Manipulating Personality Traits in LLMs Through Activation Engineeringcited by 13
- 2025Improving LLM Reasoning through Interpretable Role-Playing Steeringcited by 11
- 2025Denoising Concept Vectors with Sparse Autoencoders for Improved Language Model Steeringcited by 9
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- 2024P-React: Synthesizing Topic-Adaptive Reactions of Personality Traits via Mixture of Specialized LoRA Experts
- 2025Activation-Space Personality Steering: Hybrid Layer Selection for Stable Trait Control in LLMs
- 2025PsyPlay: Personality-Infused Role-Playing Conversational Agents
- 2026Enhancing Persona Following at Decoding Time via Dynamic Importance Estimation for Role-Playing Agents