DexImit: Learning Bimanual Dexterous Manipulation from Monocular Human Videos
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Abstract (arXiv)
Data scarcity fundamentally limits the generalization of bimanual dexterous manipulation, as real-world data collection for dexterous hands is expensive and labor-intensive. Human manipulation videos, as a direct carrier of manipulation knowledge, offer significant potential for scaling up robot learning. However, the substantial embodiment gap between human hands and robotic dexterous hands makes direct pretraining from human videos extremely challenging. To bridge this gap and unleash the potential of large-scale human manipulation video data, we propose DexImit, an automated framework that converts monocular human manipulation videos into physically plausible robot data, without any additional information. DexImit employs a four-stage generation pipeline: (1) reconstructing hand-object interactions from arbitrary viewpoints with near-metric scale; (2) performing subtask decomposition and bimanual scheduling; (3) synthesizing robot trajectories consistent with the demonstrated interactions; (4) comprehensive data augmentation for zero-shot real-world deployment. Building on these designs, DexImit can generate large-scale robot data based on human videos, either from the Internet or video generation models. DexImit is capable of handling diverse manipulation tasks, including tool use (e.g., cutting an apple), long-horizon tasks (e.g., making a beverage), and fine-grained manipulations (e.g., stacking cups).
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). First posted on arXiv 10 Feb 2026.
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Citing papers per year: 2026: 11.
11 papers.
- 2026Do as I Do: Dexterous Manipulation Data from Everyday Human Videoscited by 9
- 2026WAM-TTT: Steering World-Action Models by Watching Human Play at Test Timecited by 6
- 2026LUCID: Learning Embodiment-Agnostic Intent Models from Unstructured Human Videos for Scalable Dexterous Robot Skill Acquisitioncited by 2
- 2026SiMDex: Mining Similar Egocentric Videos for Cross-Embodiment Dexterous Manipulationcited by 2
- 2026V2P-Manip: Learning Dexterous Manipulation from Monocular Human Videoscited by 0
- 2026Tri-Manual Visuomotor Imitation Learning of Robot Policiescited by 0
- 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfercited by 0
- 2026C2Dex: Contact-Consistent Reconstruction and Retargeting for Dexterous Manipulation from Monocular Videocited by 0
- 2026ProxiDex: Learning Dynamics-Guided Proximity Policy for Dexterous Manipulationcited by 0
- 2026KnowDemo: Knowledge-Guided Robot Demonstration Generation from Human Videoscited by 0
- 2026Unified Visual-Tactile-Action Modeling from Human Demonstrations for Dexterous Manipulationcited by 0
- 2026Unified Visual-Tactile-Action Modeling from Human Demonstrations for Dexterous Manipulation28 Sep 2026
- 2026KnowDemo: Knowledge-Guided Robot Demonstration Generation from Human Videos18 Sep 2026
- 2026ProxiDex: Learning Dynamics-Guided Proximity Policy for Dexterous Manipulation15 Sep 2026
- 2026C2Dex: Contact-Consistent Reconstruction and Retargeting for Dexterous Manipulation from Monocular Video7 Aug 2026
- 2026SiMDex: Mining Similar Egocentric Videos for Cross-Embodiment Dexterous Manipulation4 Aug 2026
- 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfer30 Jul 2026
- 2026Tri-Manual Visuomotor Imitation Learning of Robot Policies28 Jul 2026
- 2026WAM-TTT: Steering World-Action Models by Watching Human Play at Test Time8 Jul 2026
- 2026Do as I Do: Dexterous Manipulation Data from Everyday Human Videos17 Jun 2026
- 2026V2P-Manip: Learning Dexterous Manipulation from Monocular Human Videos15 Jun 2026
- 2026LUCID: Learning Embodiment-Agnostic Intent Models from Unstructured Human Videos for Scalable Dexterous Robot Skill Acquisition10 Jun 2026