A Controlled Study of Double DQN and Dueling DQN Under Cross-Environment Transfer
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Abstract (arXiv)
Transfer learning in deep reinforcement learning is often motivated by improved stability and reduced training cost, but it can also fail under substantial domain shift. This paper presents a controlled empirical study examining how architectural differences between Double Deep Q-Networks (DDQN) and Dueling DQN influence transfer behavior across environments. Using CartPole as a source task and LunarLander as a structurally distinct target task, we evaluate a fixed layer-wise representation transfer protocol under identical hyperparameters and training conditions, with baseline agents trained from scratch used to contextualize transfer effects. Empirical results show that DDQN consistently avoids negative transfer under the examined setup and maintains learning dynamics comparable to baseline performance in the target environment. In contrast, Dueling DQN consistently exhibits negative transfer under identical conditions, characterized by degraded rewards and unstable optimization behavior. Statistical analysis across multiple random seeds confirms a significant performance gap under transfer. These findings suggest that architectural inductive bias is strongly associated with robustness to cross-environment transfer in value-based deep reinforcement learning under the examined transfer protocol.
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References · 11
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- 2015Dueling Network Architectures for Deep Reinforcement Learningcited by 769
- 2017Deep Reinforcement Learning that Matterscited by 727
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- 2024Enhancing Two-Player Performance Through Single-Player Knowledge Transfer: An Empirical Study on Atari 2600 Gamescited by 1
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