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A Universal Action Space for General Behavior Analysis

arXiv 2602.09518 ↗First posted 10 Feb 2026cs.CVcited by 0

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Abstract (arXiv)

Analyzing animal and human behavior has long been a challenging task in computer vision. Early approaches from the 1970s to the 1990s relied on hand-crafted edge detection, segmentation, and low-level features such as color, shape, and texture to locate objects and infer their identities-an inherently ill-posed problem. Behavior analysis in this era typically proceeded by tracking identified objects over time and modeling their trajectories using sparse feature points, which further limited robustness and generalization. A major shift occurred with the introduction of ImageNet by Deng and Li in 2010, which enabled large-scale visual recognition through deep neural networks and effectively served as a comprehensive visual dictionary. This development allowed object recognition to move beyond complex low-level processing toward learned high-level representations. In this work, we follow this paradigm to build a large-scale Universal Action Space (UAS) using existing labeled human-action datasets. We then use this UAS as the foundation for analyzing and categorizing mammalian and chimpanzee behavior datasets. The source code is released on GitHub at https://github.com/franktpmvu/Universal-Action-Space.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 19 of its 32 references that are in the map. First posted on arXiv 10 Feb 2026.

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References · 19

  1. 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 29,915
  2. 2017Quo Vadis, Action Recognition? A New Model and the Kinetics Datasetcited by 3,259
  3. 2017The Kinetics Human Action Video Datasetcited by 1,894
  4. 2021ViViT: A Video Vision Transformercited by 1,610
  5. 2021Is Space-Time Attention All You Need for Video Understanding?cited by 1,609
  6. 2016Understanding intermediate layers using linear classifier probescited by 1,279
  7. 2021Video Swin Transformercited by 1,090
  8. 2014Two-Stream Convolutional Networks for Action Recognition in Videoscited by 1,067
  9. 2020X3D: Expanding Architectures for Efficient Video Recognitioncited by 635
  10. 2021MViTv2: Improved Multiscale Vision Transformers for Classification and Detectioncited by 516
  11. 2018A Short Note about Kinetics-600cited by 331
  12. 2019A Short Note on the Kinetics-700 Human Action Datasetcited by 308
7 more
  1. 2022Animal Kingdom: A Large and Diverse Dataset for Animal Behavior Understandingcited by 102
  2. 2015Action Recognition with Trajectory-Pooled Deep-Convolutional Descriptorscited by 58
  3. 2021MM-ViT: Multi-Modal Video Transformer for Compressed Video Action Recognitioncited by 44
  4. 2023MammalNet: A Large-scale Video Benchmark for Mammal Recognition and Behavior Understandingcited by 35
  5. 2017TS-LSTM and Temporal-Inception: Exploiting Spatiotemporal Dynamics for Activity Recognitioncited by 18
  6. 2017Two Stream LSTM: A Deep Fusion Framework for Human Action Recognitioncited by 18
  7. 2025Deep Learning-based Animal Behavior Analysis: Insights from Mouse Chronic Pain Modelscited by 1

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