Differentiable Inverse Graphics for Zero-shot Scene Reconstruction and Robot Grasping
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Abstract (arXiv)
Operating effectively in novel real-world environments requires robotic systems to estimate and interact with previously unseen objects. Current state-of-the-art models address this challenge by using large amounts of training data and test-time samples to build black-box scene representations. In this work, we introduce a differentiable neuro-graphics model that combines neural foundation models with physics-based differentiable rendering to perform zero-shot scene reconstruction and robot grasping without relying on any additional 3D data or test-time samples. Our model solves a series of constrained optimization problems to estimate physically consistent scene parameters, such as meshes, lighting conditions, material properties, and 6D poses of previously unseen objects from a single RGBD image and bounding boxes. We evaluated our approach on standard model-free few-shot benchmarks and demonstrated that it outperforms existing algorithms for model-free few-shot pose estimation. Furthermore, we validated the accuracy of our scene reconstructions by applying our algorithm to a zero-shot grasping task. By enabling zero-shot, physically-consistent scene reconstruction and grasping without reliance on extensive datasets or test-time sampling, our approach offers a pathway towards more data efficient, interpretable and generalizable robot autonomy in novel environments.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 23 of its 33 references that are in the map. First posted on arXiv 4 Feb 2026.
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References · 23
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11 more
- 2022Gen6D: Generalizable Model-Free 6-DoF Object Pose Estimation from RGB Imagescited by 120
- 2023SAM-6D: Segment Anything Model Meets Zero-Shot 6D Object Pose Estimationcited by 115
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- 2024Bayesian Inverse Graphics for Few-Shot Concept Learningcited by 2
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