Hierarchical Proportion Models for Motion Generation via Integration of Motion Primitives
On the map: Offline RL and imitation learning from data → Robot manipulation imitation learning
Abstract (arXiv)
Imitation learning (IL) enables robots to acquire human-like motion skills from demonstrations, but it still requires extensive high-quality data and retraining to handle complex or long-horizon tasks. To improve data efficiency and adaptability, this study proposes a hierarchical IL framework that integrates motion primitives with proportion-based motion synthesis. The proposed method employs a two-layer architecture, where the upper layer performs long-term planning, while a set of lower-layer models learn individual motion primitives, which are combined according to specific proportions. Three model variants are introduced to explore different trade-offs between learning flexibility, computational cost, and adaptability: a learning-based proportion model, a sampling-based proportion model, and a playback-based proportion model, which differ in how the proportions are determined and whether the upper layer is trainable. Through real-robot pick-and-place experiments, the proposed models successfully generated complex motions not included in the primitive set. The sampling-based and playback-based proportion models achieved more stable and adaptable motion generation than the standard hierarchical model, demonstrating the effectiveness of proportion-based motion integration for practical robot learning.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Robot manipulation imitation learning, one of 13 directions in Offline RL and imitation learning from data. First posted on arXiv 3 Feb 2026.
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