Towards Space-Based Environmentally-Adaptive Grasping
On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation
Abstract (arXiv)
Robotic manipulation in unstructured environments requires reliable execution under diverse conditions, yet many state-of-the-art systems still struggle with high-dimensional action spaces, sparse rewards, and slow generalization beyond carefully curated training scenarios. We study these limitations through the example of grasping in space environments. We learn control policies directly in a learned latent manifold that fuses (grammarizes) multiple modalities into a structured representation for policy decision-making. Building on GPU-accelerated physics simulation, we instantiate a set of single-shot manipulation tasks and achieve over 95% task success with Soft Actor-Critic (SAC)-based reinforcement learning in less than 1M environment steps, under continuously varying grasping conditions from step 1. This empirically shows faster convergence than representative state-of-the-art visual baselines under the same open-loop single-shot conditions. Our analysis indicates that explicitly reasoning in latent space yields more sample-efficient learning and improved robustness to novel object and gripper geometries, environmental clutter, and sensor configurations compared to standard baselines. We identify remaining limitations and outline directions toward fully adaptive and generalizable grasping in the extreme conditions of space.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 22 of its 53 references that are in the map. First posted on arXiv 29 Jan 2026.
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- 2018Representation Learning with Contrastive Predictive Codingcited by 7,777
- 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
- 2017Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real Worldcited by 1,498
- 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,214
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- 2018Challenging Common Assumptions in the Unsupervised Learning of Disentangled Representationscited by 941
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- 2017Deep Reinforcement Learning that Matterscited by 754
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- 2020SAPIEN: A SimulAted Part-based Interactive ENvironmentcited by 595
9 more
- 2019On Variational Bounds of Mutual Informationcited by 559
- 2023ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skillscited by 327
- 2017Dex-Net 2.0: Deep Learning to Plan Robust Grasps with Synthetic Point Clouds and Analytic Grasp Metricscited by 264
- 20196-DOF GraspNet: Variational Grasp Generation for Object Manipulationcited by 242
- 2015Supersizing Self-supervision: Learning to Grasp from 50K Tries and 700 Robot Hourscited by 209
- 2018Learning Synergies between Pushing and Grasping with Self-supervised Deep Reinforcement Learningcited by 128
- 2018Closing the Loop for Robotic Grasping: A Real-time, Generative Grasp Synthesis Approachcited by 120
- 2013Deep Learning for Detecting Robotic Graspscited by 116
- 2014Real-Time Grasp Detection Using Convolutional Neural Networkscited by 76
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- 2024Towards Real-World Efficiency: Domain Randomization in Reinforcement Learning for Pre-Capture of Free-Floating Moving Targets by Autonomous Robots
- 2026AdaClearGrasp: Learning Adaptive Clearing for Zero-Shot Robust Dexterous Grasping in Densely Cluttered Environments ↗
- 2026Steer2Grasp: Inference-Time Embodiment-Aware Steering for Diverse Physically Feasible Grasp Diffusion
- 2025Lightweight Learning from Actuation-Space Demonstrations via Flow Matching for Whole-Body Soft Robotic Grasping
- 2025Learning Long-Horizon Robot Manipulation Skills via Privileged Action
- 2026GraspLDP: Towards Generalizable Grasping Policy via Latent Diffusion