GlassesGB: Controllable 2D GAN-Based Eyewear Personalization for 3D Gaussian Blendshapes Head Avatars
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Abstract (arXiv)
Virtual try-on systems allow users to interactively try different products within VR scenarios. However, most existing VTON methods operate only on predefined eyewear templates and lack support for fine-grained, user-driven customization. While GlassesGAN enables personalized 2D eyewear design, its capability remains limited to 2D image generation. Motivated by the success of 3D Gaussian Blendshapes in head reconstruction, we integrate these two techniques and propose GlassesGB, a framework that supports customizable eyewear generation for 3D head avatars. GlassesGB effectively bridges 2D generative customization with 3D head avatar rendering, addressing the challenge in achieving personalized eyewear design for VR applications. The implementation code is available at https://ruiyangju.github.io/GlassesGB.
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References · 4
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,170
- 2022Towards Metrical Reconstruction of Human Facescited by 166
- 20243D Gaussian Blendshapes for Head Avatar Animationcited by 58
- 2022GlassesGAN: Eyewear Personalization using Synthetic Appearance Discovery and Targeted Subspace Modelingcited by 5
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