Static Is Not Enough: A Comparative Study of VR and SpaceMouse in Static and Dynamic Teleoperation Tasks
On the map: Offline RL and imitation learning from data → Robot manipulation imitation learning
Abstract (arXiv)
Imitation learning relies on high-quality demonstrations, and teleoperation is a primary way to collect them, making teleoperation interface choice crucial for the data. Prior work mainly focused on static tasks, i.e., discrete, segmented motions, yet demonstrations also include dynamic tasks requiring reactive control. As dynamic tasks impose fundamentally different interface demands, insights from static-task evaluations cannot generalize. To address this gap, we conduct a within-subjects study comparing a VR controller and a SpaceMouse across two static and two dynamic tasks (N=25). We assess success rate, task duration, cumulative success, alongside NASA-TLX, SUS, and open-ended feedback. Results show statistically significant advantages for VR: higher success rates, particularly on dynamic tasks, shorter successful execution times across tasks, and earlier successes across attempts, with significantly lower workload and higher usability. As existing VR teleoperation systems are rarely open-source or suited for dynamic tasks, we release our VR interface to fill this gap.
Key facts. No citing papers in the map yet (data through 13 Oct 2026). Placed in Robot manipulation imitation learning, one of 13 directions in Offline RL and imitation learning from data. First posted on arXiv 19 Jan 2026.
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