Optimizing Path Planning using Deep Reinforcement Learning for UGVs in Precision Agriculture
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Abstract (arXiv)
This study focuses on optimizing path planning for unmanned ground vehicles (UGVs) in precision agriculture using deep reinforcement learning (DRL) techniques in continuous action spaces. The research begins with a review of traditional grid-based methods, such as A* and Dijkstra's algorithms, and discusses their limitations in dynamic agricultural environments, highlighting the need for adaptive learning strategies. The study then explores DRL approaches, including Deep Q-Networks (DQN), which demonstrate improved adaptability and performance in two-dimensional simulations. Enhancements such as Double Q-Networks and Dueling Networks are evaluated to further improve decision-making. Building on these results, the focus shifts to continuous action space models, specifically Deep Deterministic Policy Gradient (DDPG) and Twin Delayed Deep Deterministic Policy Gradient (TD3), which are tested in increasingly complex environments. Experiments conducted in a three-dimensional environment using ROS and Gazebo demonstrate the effectiveness of continuous DRL algorithms in navigating dynamic agricultural scenarios. Notably, the pretrained TD3 agent achieves a 95 percent success rate in dynamic environments, demonstrating the robustness of the proposed approach in handling moving obstacles while ensuring safety for both crops and the robot.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 7 of its 38 references that are in the map. First posted on arXiv 8 Jan 2026.
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References · 7
- 2015Continuous control with deep reinforcement learningcited by 3,279
- 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,302
- 2015Deep Reinforcement Learning with Double Q-learningcited by 1,704
- 2015Dueling Network Architectures for Deep Reinforcement Learningcited by 769
- 2022Action Noise in Off-Policy Deep Reinforcement Learning: Impact on Exploration and Performancecited by 21
- 2024TD3 Based Collision Free Motion Planning for Robot Navigationcited by 18
- 2024Prioritized experience replay-based DDQN for Unmanned Vehicle Path Planningcited by 4
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