TRec: Learning Hand-Object Interactions through 2D Point Track Motion
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Abstract (arXiv)
We present a novel approach for hand-object action recognition that leverages 2D point tracks as an additional motion cue. While most existing methods rely on RGB appearance, human pose estimation, or their combination, our work demonstrates that tracking randomly sampled image points across video frames can substantially improve recognition accuracy. Unlike prior approaches, we do not detect hands, objects, or interaction regions. Instead, we employ CoTracker to follow a set of randomly initialized points through each video and use the resulting trajectories, together with the corresponding image frames, as input to a Transformer-based recognition model. Surprisingly, our method achieves notable gains even when only the initial frame and the point tracks are provided, without incorporating the full video sequence. Experimental results confirm that integrating 2D point tracks consistently enhances performance compared to the same model trained without motion information, highlighting their potential as a lightweight yet effective representation for hand-object action understanding.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 13 of its 20 references that are in the map. First posted on arXiv 7 Jan 2026.
Builds on
13 of 20 references.
References · 13
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- 2024EgoPoints: Advancing Point Tracking for Egocentric Videoscited by 10
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Citing papers per year: 2026: 1.
1 paper.
- 2026TrAction: Action Recognition with Sparse Trajectoriescited by 1
- 2026TrAction: Action Recognition with Sparse Trajectories2 Jun 2026