mlsanityData to 7 Oct 2026

Who Laughs with Whom? Disentangling Influential Factors in Humor Preferences across User Clusters and LLMs

arXiv 2601.03103 ↗First posted 6 Jan 2026cs.CL cs.AIcited by 2

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Abstract (arXiv)

Humor preferences vary widely across individuals and cultures, complicating the evaluation of humor using large language models (LLMs). In this study, we model heterogeneity in humor preferences in Oogiri, a Japanese creative response game, by clustering users with voting logs and estimating cluster-specific weights over interpretable preference factors using Bradley-Terry-Luce models. We elicit preference judgments from LLMs by prompting them to select the funnier response and found that user clusters exhibit distinct preference patterns and that the LLM results can resemble those of particular clusters. Finally, we demonstrate that, by persona prompting, LLM preferences can be directed toward a specific cluster. The scripts for data collection and analysis are publicly available to support reproducibility.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). First posted on arXiv 6 Jan 2026.

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  1. 2026Cards Against LLMs: Benchmarking Humor Alignment in Large Language Models
  2. 2026HumorRank: A Tournament-Based Leaderboard for Evaluating Humor Generation in Large Language Models
  3. 2026HumorGen: Cognitive Synergy for Humor Generation in Large Language Models via Persona-Based Distillation
  4. 2025Bridging the Creativity Understanding Gap: Small-Scale Human Alignment Enables Expert-Level Humor Ranking in LLMs
  5. 2025Comparing Apples to Oranges: A Dataset & Analysis of LLM Humour Understanding from Traditional Puns to Topical Jokes
  6. 2024Humor in AI: Massive Scale Crowd-Sourced Preferences and Benchmarks for Cartoon Captioning
  7. 2025Who's Laughing Now? An Overview of Computational Humour Generation and Explanation
  8. 2025Which LLMs Get the Joke? Probing Non-STEM Reasoning Abilities with HumorBench