Reach-Avoid Differential game with Reachability Analysis for UAVs: A decomposition approach
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Abstract (arXiv)
Reach-avoid (RA) games have significant applications in security and defense, particularly for unmanned aerial vehicles (UAVs). These problems are inherently challenging due to the need to consider obstacles, consider the adversarial nature of opponents, ensure optimality, and account for nonlinear dynamics. Hamilton-Jacobi (HJ) reachability analysis has emerged as a powerful tool for tackling these challenges; however, while it has been applied to games involving two spatial dimensions, directly extending this approach to three spatial dimensions is impossible due to high dimensionality. On the other hand, alternative approaches for solving RA games lack the generality to consider games with three spatial dimensions involving agents with non-trivial system dynamics. In this work, we propose a novel framework for dimensionality reduction by decomposing the problem into a horizontal RA sub-game and a vertical RA sub-game. We then solve each sub-game using HJ reachability analysis and consider second-order dynamics that account for the defender's acceleration. To reconstruct the solution to the original RA game from the sub-games, we introduce a HJ-based tracking control algorithm in each sub-game that not only guarantees capture of the attacker but also tracking of the attacker thereafter. We prove the conditions under which the capture guarantees are maintained. The effectiveness of our approach is demonstrated via numerical simulations, showing that the decomposition maintains optimality and guarantees in the original problem. Our methods are also validated in a Gazebo physics simulator, achieving successful capture of quadrotors in three spatial dimensions space for the first time to the best of our knowledge.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 15 of its 36 references that are in the map. First posted on arXiv 28 Dec 2025.
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References · 15
- 2019Control Barrier Functions: Theory and Applicationscited by 372
- 2016Control Barrier Function Based Quadratic Programs for Safety Critical Systemscited by 287
- 2017Hamilton-Jacobi Reachability: A Brief Overview and Recent Advancescited by 201
- 2020DeepReach: A Deep Learning Approach to High-Dimensional Reachabilitycited by 91
- 2019Combining Optimal Control and Learning for Visual Navigation in Novel Environmentscited by 52
- 2014Reach-Avoid Problems with Time-Varying Dynamics, Targets and Constraintscited by 44
- 2020On Infusing Reachability-Based Safety Assurance within Planning Frameworks for Human-Robot Vehicle Interactionscited by 25
- 2017FaSTrack: a Modular Framework for Fast and Guaranteed Safe Motion Planningcited by 23
- 2016Decomposition of Reachable Sets and Tubes for a Class of Nonlinear Systemscited by 18
- 2021FaSTrack: a Modular Framework for Real-Time Motion Planning and Guaranteed Safe Trackingcited by 15
- 2022OptimizedDP: An Efficient, User-friendly Library For Optimal Control and Dynamic Programmingcited by 11
- 2019Matching-Based Capture Strategies for 3D Heterogeneous Multiplayer Reach-Avoid Differential Gamescited by 4
3 more
- 2019Construction of the Barrier for Reach-Avoid Differential Games in Three-Dimensional Space with Four Equal-Speed Playerscited by 3
- 2019Task Assignment for Multiplayer Reach-Avoid Games in Convex Domains via Analytical Barrierscited by 2
- 2023Multi-Agent Reach-Avoid Games: Two Attackers Versus One Defender and Mixed Integer Programmingcited by 2
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