Oogiri-Master: Benchmarking Humor Understanding via Oogiri
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Abstract (arXiv)
Humor is a salient testbed for human-like creative thinking in large language models (LLMs). We study humor using the Japanese creative response game Oogiri, in which participants produce witty responses to a given prompt, and ask the following research question: What makes such responses funny to humans? Previous work has offered only limited reliable means to answer this question. Existing datasets contain few candidate responses per prompt, expose popularity signals during ratings, and lack objective and comparable metrics for funniness. Thus, we introduce Oogiri-Master and Oogiri-Corpus, which are a benchmark and dataset designed to enable rigorous evaluation of humor understanding in LLMs. Each prompt is paired with approximately 100 diverse candidate responses, and funniness is rated independently by approximately 100 human judges without access to others' ratings, reducing popularity bias and enabling robust aggregation. Using Oogiri-Corpus, we conduct a quantitative analysis of the linguistic factors associated with funniness, such as text length, ambiguity, and incongruity resolution, and derive objective metrics for predicting human judgments. Subsequently, we benchmark a range of LLMs and human baselines in Oogiri-Master, demonstrating that state-of-the-art models approach human performance and that insight-augmented prompting improves the model performance. Our results provide a principled basis for evaluating and advancing humor understanding in LLMs.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 9 of its 32 references that are in the map. First posted on arXiv 25 Dec 2025.
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9 of 32 references.
References · 9
- 2020DeBERTa: Decoding-enhanced BERT with Disentangled Attentioncited by 2,181
- 2018XNLI: Evaluating Cross-lingual Sentence Representationscited by 915
- 2022Do Androids Laugh at Electric Sheep? Humor "Understanding" Benchmarks from The New Yorker Caption Contestcited by 98
- 2023Let's Think Outside the Box: Exploring Leap-of-Thought in Large Language Models with Creative Humor Generationcited by 56
- 2023MemeCap: A Dataset for Captioning and Interpreting Memescited by 46
- 2019Pun-GAN: Generative Adversarial Network for Pun Generationcited by 18
- 2022What do you MEME? Generating Explanations for Visual Semantic Role Labelling in Memescited by 18
- 2025Who's Laughing Now? An Overview of Computational Humour Generation and Explanationcited by 5
- 2025Do Large Language Models Know Folktales? A Case Study of Yokai in Japanese Folktalescited by 2
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Citing papers per year: 2026: 1.
1 paper.