mlsanityData to 7 Oct 2026

Time-Varying Audio Effect Modeling by End-to-End Adversarial Training

arXiv 2512.15313 ↗First posted 17 Dec 2025cs.SD cs.LGcited by 0

Not on the map. Why?

Abstract (arXiv)

Deep learning has become a standard approach for the modeling of audio effects, yet strictly black-box modeling remains problematic for time-varying systems. Unlike time-invariant effects, training models on devices with internal modulation typically requires the recording or extraction of control signals to ensure the time-alignment required by standard loss functions. This paper introduces a Generative Adversarial Network (GAN) framework to model such effects using only input-output audio recordings, without requiring a modulation signal extraction. We propose a convolutional-recurrent architecture trained via a two-stage strategy: an initial adversarial phase allows the model to learn the distribution of the modulation behavior without strict phase constraints, followed by a supervised fine-tuning phase where a State Prediction Network (SPN) estimates the initial internal states required to synchronize the model with the target. Additionally, a new metric based on chirp-train signals is developed to quantify modulation accuracy. Experiments modeling a vintage hardware phaser demonstrate the method's ability to capture time-varying dynamics in a fully black-box context.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 17 of its 35 references that are in the map. First posted on arXiv 17 Dec 2025.

Builds on

17 of 35 references.

References · 17

  1. 2017FiLM: Visual Reasoning with a General Conditioning Layercited by 2,286
  2. 2014Conditional Generative Adversarial Netscited by 2,152
  3. 2018Spectral Normalization for Generative Adversarial Networkscited by 1,618
  4. 2020HiFi-GAN: Generative Adversarial Networks for Efficient and High Fidelity Speech Synthesiscited by 1,139
  5. 2022High Fidelity Neural Audio Compressioncited by 673
  6. 2017Towards Principled Methods for Training Generative Adversarial Networkscited by 460
  7. 2019MelGAN: Generative Adversarial Networks for Conditional Waveform Synthesiscited by 351
  8. 2016FMA: A Dataset For Music Analysiscited by 205
  9. 2019Mode Seeking Generative Adversarial Networks for Diverse Image Synthesiscited by 138
  10. 2022Modelling black-box audio effects with time-varying feature modulationcited by 11
  11. 2019A general-purpose deep learning approach to model time-varying audio effectscited by 8
  12. 2023Unsupervised Harmonic Parameter Estimation Using Differentiable DSP and Spectral Optimal Transportcited by 8
5 more
  1. 2022Streamable Neural Audio Synthesis With Non-Causal Convolutionscited by 6
  2. 2023Modulation Extraction for LFO-driven Audio Effectscited by 6
  3. 2022Adversarial Guitar Amplifier Modelling With Unpaired Datacited by 5
  4. 2023Differentiable Grey-box Modelling of Phaser Effects using Frame-based Spectral Processingcited by 5
  5. 2024Improving Unsupervised Clean-to-Rendered Guitar Tone Transformation Using GANs and Integrated Unaligned Clean Datacited by 2

Built on by

Not cited yet.