mlsanityData to 14 Oct 2026

FoleyBench: A Benchmark For Video-to-Audio Models

arXiv 2511.13219 ↗First posted 17 Nov 2025cs.SD cs.AI eess.AScited by 7

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Abstract (arXiv)

Video-to-audio generation (V2A) is of increasing importance in domains such as film post-production, AR/VR, and sound design, particularly for the creation of Foley sound effects synchronized with on-screen actions. Foley requires generating audio that is both semantically aligned with visible events and temporally aligned with their timing. Yet, there is a mismatch between evaluation and downstream applications due to the absence of a benchmark tailored to Foley-style scenarios. We find that 74% of videos from past evaluation datasets have poor audio-visual correspondence. Moreover, they are dominated by speech and music, domains that lie outside the use case for Foley. To address this gap, we introduce FoleyBench, the first large-scale benchmark explicitly designed for Foley-style V2A evaluation. FoleyBench contains 5,000 (video, ground-truth audio, text caption) triplets, each featuring visible sound sources with audio causally tied to on-screen events. The dataset is built using an automated, scalable pipeline applied to in-the-wild internet videos from YouTube-based and Vimeo-based sources. Compared to past datasets, we show that videos from FoleyBench have stronger coverage of sound categories from a taxonomy specifically designed for Foley sound. Each clip is further labeled with metadata capturing source complexity, UCS/AudioSet category, and video length, enabling fine-grained analysis of model performance and failure modes. We benchmark several state-of-the-art V2A models, evaluating them on audio quality, audio-video alignment, temporal synchronization, and audio-text consistency. Samples are available at: https://gclef-cmu.org/foleybench

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 23 of its 33 references that are in the map. First posted on arXiv 17 Nov 2025.

Builds on

23 of 33 references.

References · 23

  1. 2016Improved Techniques for Training GANscited by 2,970
  2. 2023ImageBind: One Embedding Space To Bind Them Allcited by 1,175
  3. 2020VGGSound: A Large-scale Audio-Visual Datasetcited by 648
  4. 2019PANNs: Large-Scale Pretrained Audio Neural Networks for Audio Pattern Recognitioncited by 574
  5. 2024LVBench: An Extreme Long Video Understanding Benchmarkcited by 410
  6. 2018Fr'echet Audio Distance: A Metric for Evaluating Music Enhancement Algorithmscited by 225
  7. 2024Stable Audio Opencited by 197
  8. 2023Diff-Foley: Synchronized Video-to-Audio Synthesis with Latent Diffusion Modelscited by 134
  9. 2024MMAudio: Taming Multimodal Joint Training for High-Quality Video-to-Audio Synthesiscited by 134
  10. 2015Visually Indicated Soundscited by 128
  11. 2024Seeing and Hearing: Open-domain Visual-Audio Generation with Diffusion Latent Alignerscited by 111
  12. 2024FoleyCrafter: Bring Silent Videos to Life with Lifelike and Synchronized Soundscited by 110
11 more
  1. 2020Generating Visually Aligned Sound from Videoscited by 67
  2. 2023V2A-Mapper: A Lightweight Solution for Vision-to-Audio Generation by Connecting Foundation Modelscited by 65
  3. 2024Temporally Aligned Audio for Video with Autoregressioncited by 52
  4. 2024Video-Guided Foley Sound Generation with Multimodal Controlscited by 49
  5. 2023FoleyGen: Visually-Guided Audio Generationcited by 40
  6. 2024Masked Generative Video-to-Audio Transformers with Enhanced Synchronicitycited by 28
  7. 2022Sparse in Space and Time: Audio-visual Synchronisation with Trainable Selectorscited by 26
  8. 2024Video-to-Audio Generation with Hidden Alignmentcited by 26
  9. 2024LoVA: Long-form Video-to-Audio Generationcited by 13
  10. 2025CAFA: a Controllable Automatic Foley Artistcited by 5
  11. 2025SpecMaskFoley: Steering Pretrained Spectral Masked Generative Transformer Toward Synchronized Video-to-audio Synthesis via ControlNetcited by 5

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 6.

7 papers.