mlsanityData to 14 Oct 2026

An End-to-End Deep Reinforcement Learning Approach for Solving the Traveling Salesman Problem with Drones

arXiv 2511.05265 ↗First posted 7 Nov 2025cs.LG cs.AIcited by 0

On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization

Abstract (arXiv)

The emergence of truck-drone collaborative systems in last-mile logistics has positioned the Traveling Salesman Problem with Drones (TSP-D) as a pivotal extension of classical routing optimization, where synchronized vehicle coordination promises substantial operational efficiency and reduced environmental impact, yet introduces NP-hard combinatorial complexity beyond the reach of conventional optimization paradigms. Deep reinforcement learning offers a theoretically grounded framework to address TSP-D's inherent challenges through self-supervised policy learning and adaptive decision-making. This study proposes a hierarchical Actor-Critic deep reinforcement learning framework for solving the TSP-D problem. The architecture consists of two primary components: a Transformer-inspired encoder and an efficient Minimal Gated Unit decoder. The encoder incorporates a novel, optimized k-nearest neighbors sparse attention mechanism specifically for focusing on relevant spatial relationships, further enhanced by the integration of global node features. The Minimal Gated Unit decoder processes these encoded representations to efficiently generate solution sequences. The entire framework operates within an asynchronous advantage actor-critic paradigm. Experimental results show that, on benchmark TSP-D instances of various scales (N=10 to 100), the proposed model can obtain competitive or even superior solutions in shorter average computation times compared to high-performance heuristic algorithms and existing reinforcement learning methods. Moreover, compared to advanced reinforcement learning algorithm benchmarks, the proposed framework significantly reduces the total training time required while achieving superior final performance, highlighting its notable advantage in training efficiency.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. Builds on 15 of its 51 references that are in the map. First posted on arXiv 7 Nov 2025.

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15 of 51 references.

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3 more
  1. 2020A Deep Reinforcement Learning Algorithm Using Dynamic Attention Model for Vehicle Routing Problemscited by 30
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  3. 2023A Hybrid Genetic Algorithm with Type-Aware Chromosomes for Traveling Salesman Problems with Dronecited by 2

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  3. 2024SmartPathfinder: Pushing the Limits of Heuristic Solutions for Vehicle Routing Problem with Drones Using Reinforcement Learning
  4. 2025Generative Modeling for Robust Deep Reinforcement Learning on the Traveling Salesman Problem
  5. 2025Coordinated Multi-Drone Last-mile Delivery: Learning Strategies for Energy-aware and Timely Operations
  6. 2026A Curriculum-Based Deep Reinforcement Learning Framework for the Electric Vehicle Routing Problem
  7. 2025Graph Based Deep Reinforcement Learning Aided by Transformers for Multi-Agent Cooperation
  8. 2025ASAP: Exploiting the Satisficing Generalization Edge in Neural Combinatorial Optimization