Explainable e-sports win prediction through Machine Learning classification in streaming
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Abstract (arXiv)
The increasing number of spectators and players in e-sports, along with the development of optimized communication solutions and cloud computing technology, has motivated the constant growth of the online game industry. Even though Artificial Intelligence-based solutions for e-sports analytics are traditionally defined as extracting meaningful patterns from related data and visualizing them to enhance decision-making, most of the effort in professional winning prediction has been focused on the classification aspect from a batch perspective, also leaving aside the visualization techniques. Consequently, this work contributes to an explainable win prediction classification solution in streaming in which input data is controlled over several sliding windows to reflect relevant game changes. Experimental results attained an accuracy higher than 90 %, surpassing the performance of competing solutions in the literature. Ultimately, our system can be leveraged by ranking and recommender systems for informed decision-making, thanks to the explainability module, which fosters trust in the outcome predictions.
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References · 10
- 2017A Unified Approach to Interpreting Model Predictionscited by 6,555
- 2017Counterfactual Explanations without Opening the Black Box: Automated Decisions and the GDPRcited by 1,089
- 2019Explainable Machine Learning in Deploymentcited by 211
- 2019Automated Rationale Generation: A Technique for Explainable AI and its Effects on Human Perceptionscited by 81
- 2019explAIner: A Visual Analytics Framework for Interactive and Explainable Machine Learningcited by 70
- 2023A Perspective on Explainable Artificial Intelligence Methods: SHAP and LIMEcited by 42
- 2018Esports Athletes and Players: a Comparative Studycited by 3
- 2020A Confidence-Calibrated MOBA Game Winner Predictorcited by 2
- 2025Adaptive Hoeffding Tree with Transfer Learning for Streaming Synchrophasor Data Setscited by 2
- 2022GCN-WP -- Semi-Supervised Graph Convolutional Networks for Win Prediction in Esportscited by 1
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