mlsanityData to 14 Oct 2026

A Confidence-Calibrated MOBA Game Winner Predictor

arXiv 2006.15521 ↗First posted 28 Jun 2020cs.LG stat.MLcited by 2

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Abstract (arXiv)

In this paper, we propose a confidence-calibration method for predicting the winner of a famous multiplayer online battle arena (MOBA) game, League of Legends. In MOBA games, the dataset may contain a large amount of input-dependent noise; not all of such noise is observable. Hence, it is desirable to attempt a confidence-calibrated prediction. Unfortunately, most existing confidence calibration methods are pertaining to image and document classification tasks where consideration on uncertainty is not crucial. In this paper, we propose a novel calibration method that takes data uncertainty into consideration. The proposed method achieves an outstanding expected calibration error (ECE) (0.57%) mainly owing to data uncertainty consideration, compared to a conventional temperature scaling method of which ECE value is 1.11%.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). First posted on arXiv 28 Jun 2020.

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2 papers.