TGT: Text-Grounded Trajectories for Locally Controlled Video Generation
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Abstract (arXiv)
Text-to-video generation has advanced rapidly in visual fidelity, whereas standard methods still have limited ability to control the subject composition of generated scenes. Prior work shows that adding localized text control signals, such as bounding boxes or segmentation masks, can help. However, these methods struggle in complex scenarios and degrade in multi-object settings, offering limited precision and lacking a clear correspondence between individual trajectories and visual entities as the number of controllable objects increases. We introduce Text-Grounded Trajectories (TGT), a framework that conditions video generation on trajectories paired with localized text descriptions. We propose Location-Aware Cross-Attention (LACA) to integrate these signals and adopt a dual-CFG scheme to separately modulate local and global text guidance. In addition, we develop a data processing pipeline that produces trajectories with localized descriptions of tracked entities, and we annotate two million high quality video clips to train TGT. Together, these components enable TGT to use point trajectories as intuitive motion handles, pairing each trajectory with text to control both appearance and motion. Extensive experiments show that TGT achieves higher visual quality, more accurate text alignment, and improved motion controllability compared with prior approaches. Website: https://textgroundedtraj.github.io.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 33 of its 39 references that are in the map. First posted on arXiv 16 Oct 2025.
Builds on
33 of 39 references.
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21 more
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Built on by
Citing papers per year: 2025: 1; 2026: 2.
3 papers.
- 2026Matrix-Game 3.5: Enhancing Real-Time Streaming Interactive World Models with Patch Memorycited by 9
- 2025The World is Your Canvas: Painting Promptable Events with Reference Images, Trajectories, and Textcited by 7
- 2026HECTOR: Hybrid Editable Compositional Object References for Video Generationcited by 0
- 2026Matrix-Game 3.5: Enhancing Real-Time Streaming Interactive World Models with Patch Memory30 Aug 2026
- 2026HECTOR: Hybrid Editable Compositional Object References for Video Generation9 Mar 2026
- 2025The World is Your Canvas: Painting Promptable Events with Reference Images, Trajectories, and Text18 Dec 2025