mlsanityData to 14 Oct 2026

SWIRL: A Staged Workflow for Interleaved Reinforcement Learning in Mobile GUI Control

arXiv 2508.20018 ↗First posted 27 Aug 2025cs.AI cs.CL cs.CVcited by 4

On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models

also in 1 more
Abstract (arXiv)

The rapid advancement of large vision language models (LVLMs) and agent systems has heightened interest in mobile GUI agents that can reliably translate natural language into interface operations. Existing single-agent approaches, however, remain limited by structural constraints. Although multi-agent systems naturally decouple different competencies, recent progress in multi-agent reinforcement learning (MARL) has often been hindered by inefficiency and remains incompatible with current LVLM architectures. To address these challenges, we introduce SWIRL, a staged workflow for interleaved reinforcement learning designed for multi-agent systems. SWIRL reformulates MARL into a sequence of single-agent reinforcement learning tasks, updating one agent at a time while keeping the others fixed. This formulation enables stable training and promotes efficient coordination across agents. Theoretically, we provide a stepwise safety bound, a cross-round monotonic improvement theorem, and convergence guarantees on return, ensuring robust and principled optimization. In application to mobile GUI control, SWIRL instantiates a Navigator that converts language and screen context into structured plans, and an Interactor that grounds these plans into executable atomic actions. Extensive experiments demonstrate superior performance on both high-level and low-level GUI benchmarks. Beyond GUI tasks, SWIRL also demonstrates strong capability in multi-agent mathematical reasoning, underscoring its potential as a general framework for developing efficient and robust multi-agent systems.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 66 of its 70 references that are in the map. First posted on arXiv 27 Aug 2025.

Builds on

66 of 70 references.

Closest ancestors · 8

Same direction, newest first

  1. 2025ReGUIDE: Data Efficient GUI Grounding via Spatial Reasoning and Search21 May
  2. 2025InfiGUI-R1: Advancing Multimodal GUI Agents from Reactive Actors to Deliberative Reasoners19 Apr
  3. 2025GUI-R1 : A Generalist R1-Style Vision-Language Action Model For GUI Agents14 Apr
  4. 2025Does Chain-of-Thought Reasoning Help Mobile GUI Agent? An Empirical Study21 Mar
  5. 2024GUI Agents with Foundation Models: A Comprehensive Survey7 Nov
  6. 2024OS-ATLAS: A Foundation Action Model for Generalist GUI Agents30 Oct
  7. 2024GUICourse: From General Vision Language Models to Versatile GUI Agents17 Jun
  8. 2024ScreenAgent: A Vision Language Model-driven Computer Control Agent9 Feb

Other references · 58

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2022Chain-of-Thought Prompting Elicits Reasoning in Large Language Modelscited by 12,459
  3. 2021Training Verifiers to Solve Math Word Problemscited by 10,109
  4. 2024DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Modelscited by 9,379
  5. 2023Efficient Memory Management for Large Language Model Serving with PagedAttentioncited by 5,944
  6. 2025Qwen2.5-VL Technical Reportcited by 5,587
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38 more
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  3. 2023Language Models Don't Always Say What They Think: Unfaithful Explanations in Chain-of-Thought Promptingcited by 1,122
  4. 2025SFT Memorizes, RL Generalizes: A Comparative Study of Foundation Model Post-trainingcited by 672
  5. 2025UI-TARS: Pioneering Automated GUI Interaction with Native Agentscited by 610
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  14. 2024Aguvis: Unified Pure Vision Agents for Autonomous GUI Interactioncited by 278
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  16. 2024GUIOdyssey: A Comprehensive Dataset for Cross-App GUI Navigation on Mobile Devicescited by 194
  17. 2024TradingAgents: Multi-Agents LLM Financial Trading Frameworkcited by 188
  18. 2025Chain-of-Thought Reasoning In The Wild Is Not Always Faithfulcited by 170
  19. 2025UI-R1: Enhancing Efficient Action Prediction of GUI Agents by Reinforcement Learningcited by 168
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  30. 2025Enhancing Visual Grounding for GUI Agents via Self-Evolutionary Reinforcement Learningcited by 81
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  32. 2023Heterogeneous-Agent Reinforcement Learningcited by 69
  33. 2025GUI-G2: Gaussian Reward Modeling for GUI Groundingcited by 63
  34. 2025MARFT: Multi-Agent Reinforcement Fine-Tuningcited by 52
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  37. 2025Towards Trustworthy GUI Agents: A Surveycited by 34
  38. 2023Order Matters: Agent-by-agent Policy Optimizationcited by 24

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 3.

4 papers.

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Close in wording, no citation either way

  1. 2025Mobile-R1: Towards Interactive Capability for VLM-Based Mobile Agent via Systematic Training
  2. 2025Efficient Multi-turn RL for GUI Agents via Decoupled Training and Adaptive Data Curation
  3. 2025A Survey on GUI Agents with Foundation Models Enhanced by Reinforcement Learning
  4. 2025GUI Exploration Lab: Enhancing Screen Navigation in Agents via Multi-Turn Reinforcement Learning
  5. 2025MobileRL: Online Agentic Reinforcement Learning for Mobile GUI Agents
  6. 2026GUI Agents with Reinforcement Learning: Toward Digital Inhabitants
  7. 2026WM-R1: Training GUI Agents to Reason and leverage World Models with Reinforcement Learning
  8. 2025ARPO:End-to-End Policy Optimization for GUI Agents with Experience Replay