Bridging Generalization and Personalization in Human Activity Recognition via On-Device Few-Shot Learning
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Abstract (arXiv)
Human Activity Recognition (HAR) with different sensing modalities requires both strong generalization across diverse users and efficient personalization for individuals. However, conventional HAR models often fail to generalize when faced with user-specific variations, leading to degraded performance. To address this challenge, we propose a novel on-device few-shot learning framework that bridges generalization and personalization in HAR. Our method first trains a generalizable representation across users and then rapidly adapts to new users with only a few labeled samples, updating lightweight classifier layers directly on resource-constrained devices. This approach achieves robust on-device learning with minimal computation and memory cost, making it practical for real-world deployment. We implement our framework on the energy-efficient RISC-V GAP9 microcontroller and evaluate it on three benchmark datasets (RecGym, QVAR-Gesture, Ultrasound-Gesture). Across these scenarios, post-deployment adaptation improves accuracy by 3.73%, 17.38%, and 3.70%, respectively. These results demonstrate that few-shot on-device learning enables scalable, user-aware, and energy-efficient wearable human activity recognition by seamlessly uniting generalization and personalization. The related framework is open sourced for further researchfootnotehttps://github.com/kangpx/onlineTiny2023.
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References · 6
- 2021TinyOL: TinyML with Online-Learning on Microcontrollerscited by 65
- 2021A TinyML Platform for On-Device Continual Learning with Quantized Latent Replayscited by 37
- 2022The Contribution of Human Body Capacitance/Body-Area Electric Field To Individual and Collaborative Activity Recognitioncited by 4
- 2025Scaling laws in wearable human activity recognitioncited by 4
- 2025Hybrid CNN-Dilated Self-attention Model Using Inertial and Body-Area Electrostatic Sensing for Gym Workout Recognition, Counting, and User Authentificationcited by 2
- 2025iBreath: Usage Of Breathing Gestures as Means of Interactionscited by 2
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