mlsanityData to 14 Oct 2026

Dual-Phase Playtime-guided Recommendation: Interest Intensity Exploration and Multimodal Random Walks

arXiv 2508.14058 ↗First posted 9 Aug 2025cs.IR cs.AIcited by 3

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Abstract (arXiv)

The explosive growth of the video game industry has created an urgent need for recommendation systems that can scale with expanding catalogs and maintain user engagement. While prior work has explored accuracy and diversity in recommendations, existing models underutilize playtime, a rich behavioral signal unique to gaming platforms, and overlook the potential of multimodal information to enhance diversity. In this paper, we propose DP2Rec, a novel Dual-Phase Playtime-guided Recommendation model designed to jointly optimize accuracy and diversity. First, we introduce a playtime-guided interest intensity exploration module that separates strong and weak preferences via dual-beta modeling, enabling fine-grained user profiling and more accurate recommendations. Second, we present a playtime-guided multimodal random walks module that simulates player exploration using transitions guided by both playtime-derived interest similarity and multimodal semantic similarity. This mechanism preserves core preferences while promoting cross-category discovery through latent semantic associations and adaptive category balancing. Extensive experiments on a real-world game dataset show that DP2Rec outperforms existing methods in both recommendation accuracy and diversity.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 18 of its 31 references that are in the map. First posted on arXiv 9 Aug 2025.

Builds on

18 of 31 references.

References · 18

  1. 2020LightGCN: Simplifying and Powering Graph Convolution Network for Recommendationcited by 1,139
  2. 2022Bootstrap Latent Representations for Multi-modal Recommendationcited by 55
  3. 2022DGRec: Graph Neural Network for Recommendation with Diversified Embedding Generationcited by 33
  4. 2023Multi-View Graph Convolutional Network for Multimedia Recommendationcited by 32
  5. 2021DGCN: Diversified Recommendation with Graph Convolutional Networkscited by 29
  6. 2024Denoising Diffusion Recommender Modelcited by 28
  7. 2024Post-Training Attribute Unlearning in Recommender Systemscited by 24
  8. 2023Information Recovery-Driven Deep Incomplete Multiview Clustering Networkcited by 16
  9. 2021Sliding Spectrum Decomposition for Diversified Recommendationcited by 15
  10. 2022Large-scale Personalized Video Game Recommendation via Social-aware Contextualized Graph Neural Networkcited by 14
  11. 2024Spectrum-based Modality Representation Fusion Graph Convolutional Network for Multimodal Recommendationcited by 13
  12. 2022Feature-aware Diversified Re-ranking with Disentangled Representations for Relevant Recommendationcited by 11
6 more
  1. 2021Recommending Accurate and Diverse Items Using Bilateral Branch Networkcited by 10
  2. 2023Reconciling the accuracy-diversity trade-off in recommendationscited by 10
  3. 2020Using Stable Matching to Optimize the Balance between Accuracy and Diversity in Recommendationcited by 5
  4. 2023Multi-Relational Contrastive Learning for Recommendationcited by 5
  5. 2023Dynamic Multi-Behavior Sequence Modeling for Next Item Recommendationcited by 4
  6. 2023Modeling Multi-aspect Preferences and Intents for Multi-behavioral Sequential Recommendationcited by 2

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 2.

3 papers.