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Large-scale Personalized Video Game Recommendation via Social-aware Contextualized Graph Neural Network

arXiv 2202.03392 ↗First posted 7 Feb 2022cs.IRcited by 14

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Abstract (arXiv)

Because of the large number of online games available nowadays, online game recommender systems are necessary for users and online game platforms. The former can discover more potential online games of their interests, and the latter can attract users to dwell longer in the platform. This paper investigates the characteristics of user behaviors with respect to the online games on the Steam platform. Based on the observations, we argue that a satisfying recommender system for online games is able to characterize: personalization, game contextualization and social connection. However, simultaneously solving all is rather challenging for game recommendation. Firstly, personalization for game recommendation requires the incorporation of the dwelling time of engaged games, which are ignored in existing methods. Secondly, game contextualization should reflect the complex and high-order properties of those relations. Last but not least, it is problematic to use social connections directly for game recommendations due to the massive noise within social connections. To this end, we propose a Social-aware Contextualized Graph Neural Recommender System (SCGRec), which harnesses three perspectives to improve game recommendation. We conduct a comprehensive analysis of users' online game behaviors, which motivates the necessity of handling those three characteristics in the online game recommendation.

Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). First posted on arXiv 7 Feb 2022.

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Citing papers per year: 2022: 4; 2023: 7; 2024: 1; 2025: 1; 2026: 1.

14 papers.

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