Towards Affordance-Aware Robotic Dexterous Grasping with Human-like Priors
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Abstract (arXiv)
A dexterous hand capable of generalizable grasping objects is fundamental for the development of general-purpose embodied AI. However, previous methods focus narrowly on low-level grasp stability metrics, neglecting affordance-aware positioning and human-like poses which are crucial for downstream manipulation. To address these limitations, we propose AffordDex, a novel framework with two-stage training that learns a universal grasping policy with an inherent understanding of both motion priors and object affordances. In the first stage, a trajectory imitator is pre-trained on a large corpus of human hand motions to instill a strong prior for natural movement. In the second stage, a residual module is trained to adapt these general human-like motions to specific object instances. This refinement is critically guided by two components: our Negative Affordance-aware Segmentation (NAA) module, which identifies functionally inappropriate contact regions, and a privileged teacher-student distillation process that ensures the final vision-based policy is highly successful. Extensive experiments demonstrate that AffordDex not only achieves universal dexterous grasping but also remains remarkably human-like in posture and functionally appropriate in contact location. As a result, AffordDex significantly outperforms state-of-the-art baselines across seen objects, unseen instances, and even entirely novel categories.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 12 Aug 2025.
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Citing papers per year: 2026: 4.
4 papers.
- 2026Robot Learning from Human Videos: A Surveycited by 5
- 2026Articulat3D: Reconstructing Articulated Digital Twins From Monocular Videos with Geometric and Motion Constraintscited by 3
- 2026VideoAfford: Grounding 3D Affordance from Human-Object-Interaction Videos via Multimodal Large Language Modelcited by 2
- 2026ConGraspXL: Controllable Constraint-Conditioned Dexterous Grasping Motion Synthesiscited by 1
- 2026ConGraspXL: Controllable Constraint-Conditioned Dexterous Grasping Motion Synthesis14 Sep 2026
- 2026Robot Learning from Human Videos: A Survey30 Apr 2026
- 2026Articulat3D: Reconstructing Articulated Digital Twins From Monocular Videos with Geometric and Motion Constraints12 Mar 2026
- 2026VideoAfford: Grounding 3D Affordance from Human-Object-Interaction Videos via Multimodal Large Language Model10 Feb 2026