mlsanityData to 14 Oct 2026

EGS-SLAM: RGB-D Gaussian Splatting SLAM with Events

arXiv 2508.07003 ↗First posted 9 Aug 2025cs.ROcited by 3

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Abstract (arXiv)

Gaussian Splatting SLAM (GS-SLAM) offers a notable improvement over traditional SLAM methods, enabling photorealistic 3D reconstruction that conventional approaches often struggle to achieve. However, existing GS-SLAM systems perform poorly under persistent and severe motion blur commonly encountered in real-world scenarios, leading to significantly degraded tracking accuracy and compromised 3D reconstruction quality. To address this limitation, we propose EGS-SLAM, a novel GS-SLAM framework that fuses event data with RGB-D inputs to simultaneously reduce motion blur in images and compensate for the sparse and discrete nature of event streams, enabling robust tracking and high-fidelity 3D Gaussian Splatting reconstruction. Specifically, our system explicitly models the camera's continuous trajectory during exposure, supporting event- and blur-aware tracking and mapping on a unified 3D Gaussian Splatting scene. Furthermore, we introduce a learnable camera response function to align the dynamic ranges of events and images, along with a no-event loss to suppress ringing artifacts during reconstruction. We validate our approach on a new dataset comprising synthetic and real-world sequences with significant motion blur. Extensive experimental results demonstrate that EGS-SLAM consistently outperforms existing GS-SLAM systems in both trajectory accuracy and photorealistic 3D Gaussian Splatting reconstruction. The source code will be available at https://github.com/Chensiyu00/EGS-SLAM.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). First posted on arXiv 9 Aug 2025.

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Citing papers per year: 2025: 1; 2026: 2.

3 papers.