mlsanityData to 14 Oct 2026

MienCap: Realtime Performance-Based Facial Animation with Live Mood Dynamics

arXiv 2508.04687 ↗First posted 6 Aug 2025cs.GR cs.CVcited by 0

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Abstract (arXiv)

Our purpose is to improve performance-based animation which can drive believable 3D stylized characters that are truly perceptual. By combining traditional blendshape animation techniques with multiple machine learning models, we present both non-real time and real time solutions which drive character expressions in a geometrically consistent and perceptually valid way. For the non-real time system, we propose a 3D emotion transfer network makes use of a 2D human image to generate a stylized 3D rig parameters. For the real time system, we propose a blendshape adaption network which generates the character rig parameter motions with geometric consistency and temporally stability. We demonstrate the effectiveness of our system by comparing to a commercial product Faceware. Results reveal that ratings of the recognition, intensity, and attractiveness of expressions depicted for animated characters via our systems are statistically higher than Faceware. Our results may be implemented into the animation pipeline, and provide animators with a system for creating the expressions they wish to use more quickly and accurately.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 3 of its 33 references that are in the map. First posted on arXiv 6 Aug 2025.

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3 of 33 references.

References · 3

  1. 20193D Morphable Face Models -- Past, Present and Futurecited by 270
  2. 2020Facial Expression Retargeting from Human to Avatar Made Easycited by 13
  3. 2020Modeling Caricature Expressions by 3D Blendshape and Dynamic Texturecited by 1

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