Beyond Discrete Samples: High Information Density Replay for Efficient Lifelong Person Re-Identification
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Abstract (arXiv)
Lifelong Person Re-Identification (LReID) typically resists catastrophic forgetting by replaying historical samples, rehearsing domain distributions, or distilling previous model knowledge. Among these, data replay is favored for its simplicity and efficiency, as it fundamentally relies on storing discrete raw images. Although often claimed to be efficient, repeatedly training on an accumulating replay buffer with complex selection strategies across sequential domains is actually highly inefficient. Furthermore, this discrete selection severely restricts historical data coverage and results in low information density, inevitably leading to poor generalization on evolving domains and causing these methods to gradually fall behind other approaches. In this paper, we rethink LReID replay and shift the paradigm from sample selection to information compression, proposing a High Information Density Replay (HiDeR) framework. Rather than saving sparse instances, we continually consolidate historical data into a compact, fixed-budget memory. Specifically, we introduce a complexity aware allocation mechanism to dynamically assign memory quotas based on intra-class variance, alongside a metric guided condensation objective that directly preserves essential identity topologies. Furthermore, since highly compressed synthetic samples exhibit artifact styles unsuitable for current domain training, we introduce a cross modality adaptation strategy. By bidirectionally translating styles between synthetic and real samples, this strategy bridges the modality gap to mitigate optimization conflicts, while also enriching stylistic diversity for better generalization. Extensive experiments demonstrate that our framework outperforms state-of-the-art methods in retaining historical knowledge and improving overall generalization, while substantially reducing the cumulative replay cost.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 22 of its 52 references that are in the map. First posted on arXiv 3 Aug 2025.
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References · 22
- 2017Arbitrary Style Transfer in Real-time with Adaptive Instance Normalizationcited by 2,010
- 2016Performance Measures and a Data Set for Multi-Target, Multi-Camera Trackingcited by 692
- 2021Domain Generalization with MixStylecited by 566
- 2020Deep Learning for Person Re-identification: A Survey and Outlookcited by 549
- 2017Person Transfer GAN to Bridge Domain Gap for Person Re-Identificationcited by 480
- 2021Dataset Condensation with Distribution Matchingcited by 365
- 2019A Strong Baseline and Batch Normalization Neck for Deep Person Re-identificationcited by 155
- 2023Generalizing Dataset Distillation via Deep Generative Priorcited by 126
- 2021Lifelong Person Re-Identification via Adaptive Knowledge Accumulationcited by 57
- 2022Lifelong Person Re-Identification via Knowledge Refreshing and Consolidationcited by 26
- 2023Continual Learning of Diffusion Models with Generative Distillationcited by 20
- 2023Summarizing Stream Data for Memory-Constrained Online Continual Learningcited by 19
10 more
- 2024DASK: Distribution Rehearsing via Adaptive Style Kernel Learning for Exemplar-Free Lifelong Person Re-Identificationcited by 12
- 2023Video-based Visible-Infrared Person Re-Identification with Auxiliary Samplescited by 11
- 2022Domain Generalization with Correlated Style Uncertaintycited by 10
- 2024Group Distributionally Robust Dataset Distillation with Risk Minimizationcited by 10
- 2023Color Prompting for Data-Free Continual Unsupervised Domain Adaptive Person Re-Identificationcited by 6
- 2024An Open-World, Diverse, Cross-Spatial-Temporal Benchmark for Dynamic Wild Person Re-Identificationcited by 4
- 2021Robust Privacy-Preserving Motion Detection and Object Tracking in Encrypted Streaming Videocited by 3
- 2022A Novel Incremental Learning Driven Instance Segmentation Framework to Recognize Highly Cluttered Instances of the Contraband Itemscited by 3
- 2022Progressive Latent Replay for efficient Generative Rehearsalcited by 3
- 2024Synthetic-To-Real Video Person Re-IDcited by 2
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