mlsanityData to 14 Oct 2026

Hierarchical Reinforcement Learning Framework for Adaptive Walking Control Using General Value Functions of Lower-Limb Sensor Signals

arXiv 2507.16983 ↗First posted 22 Jul 2025cs.LG cs.ROcited by 0

On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation

Abstract (arXiv)

Rehabilitation technology is a natural setting to study the shared learning and decision-making of human and machine agents. In this work, we explore the use of Hierarchical Reinforcement Learning (HRL) to develop adaptive control strategies for lower-limb exoskeletons, aiming to enhance mobility and autonomy for individuals with motor impairments. Inspired by prominent models of biological sensorimotor processing, our investigated HRL approach breaks down the complex task of exoskeleton control adaptation into a higher-level framework for terrain strategy adaptation and a lower-level framework for providing predictive information; this latter element is implemented via the continual learning of general value functions (GVFs). GVFs generated temporal abstractions of future signal values from multiple wearable lower-limb sensors, including electromyography, pressure insoles, and goniometers. We investigated two methods for incorporating actual and predicted sensor signals into a policy network with the intent to improve the decision-making capacity of the control system of a lower-limb exoskeleton during ambulation across varied terrains. As a key result, we found that the addition of predictions made from GVFs increased overall network accuracy. Terrain-specific performance increases were seen while walking on even ground, uneven ground, up and down ramps, and turns, terrains that are often misclassified without predictive information. This suggests that predictive information can aid decision-making during uncertainty, e.g., on terrains that have a high chance of being misclassified. This work, therefore, contributes new insights into the nuances of HRL and the future development of exoskeletons to facilitate safe transitioning and traversing across different walking environments.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 4 of its 14 references that are in the map. First posted on arXiv 22 Jul 2025.

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4 of 14 references.

References · 4

  1. 2018Experience Replay for Continual Learningcited by 1,095
  2. 2015True Online Temporal-Difference Learningcited by 16
  3. 2019Gamma-Nets: Generalizing Value Estimation over Timescalecited by 6
  4. 2022Learning how to Interact with a Complex Interface using Hierarchical Reinforcement Learningcited by 3

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  2. 2025Investigating Adaptive Tuning of Assistive Exoskeletons Using Offline Reinforcement Learning: Challenges and Insights
  3. 2026UniExo: Unified Multi-Skill Policies for Musculoskeletal Locomotion and Co-Adaptive Exoskeleton Control
  4. 2026OLIVE: Online Low-Rank Incremental Learning for Efficient Adaptive Exoskeletons
  5. 2026Muscle Synergy Priors Enhance Biomechanical Fidelity in Predictive Musculoskeletal Locomotion Simulation
  6. 2026Exoskeleton Control through Learning to Reduce Biological Joint Moments in Simulations
  7. 2026Energy-Efficient Gait Adaptation via Hierarchical Reinforcement Learning for Quadrupedal Locomotion Across Diverse Terrains
  8. 2024Human-Machine Co-Adaptation for Robot-Assisted Rehabilitation via Dual-Agent Multiple Model Reinforcement Learning (DAMMRL)