Wavelet-GS: 3D Gaussian Splatting with Wavelet Decomposition
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Abstract (arXiv)
3D Gaussian Splatting (3DGS) has revolutionized 3D scene reconstruction, which effectively balances rendering quality, efficiency, and speed. However, existing 3DGS approaches usually generate plausible outputs and face significant challenges in complex scene reconstruction, manifesting as incomplete holistic structural outlines and unclear local lighting effects. To address these issues simultaneously, we propose a novel decoupled optimization framework, which integrates wavelet decomposition into 3D Gaussian Splatting and 2D sampling. Technically, through 3D wavelet decomposition, our approach divides point clouds into high-frequency and low-frequency components, enabling targeted optimization for each. The low-frequency component captures global structural outlines and manages the distribution of Gaussians through voxelization. In contrast, the high-frequency component restores intricate geometric and textural details while incorporating a relight module to mitigate lighting artifacts and enhance photorealistic rendering. Additionally, a 2D wavelet decomposition is applied to the training images, simulating radiance variations. This provides critical guidance for high-frequency detail reconstruction, ensuring seamless integration of details with the global structure. Extensive experiments on challenging datasets demonstrate our method achieves state-of-the-art performance across various metrics, surpassing existing approaches and advancing the field of 3D scene reconstruction.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 16 Jul 2025.
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Citing papers per year: 2026: 4.
4 papers.
- 2026Learnable Multi-level Discrete Wavelet Transforms for 3D Gaussian Splatting Frequency Modulationcited by 1
- 2026Pseudo-View Enhancement via Confidence Fusion for Unposed Sparse-View Reconstructioncited by 1
- 2026Transforming harmonic coefficients for 3D splat compressioncited by 1
- 2026Robust and Efficient Monocular 3D Gaussian SLAM for Kilometer-Scale Outdoor Scenescited by 0
- 2026Transforming harmonic coefficients for 3D splat compression14 Sep 2026
- 2026Robust and Efficient Monocular 3D Gaussian SLAM for Kilometer-Scale Outdoor Scenes29 Jun 2026
- 2026Pseudo-View Enhancement via Confidence Fusion for Unposed Sparse-View Reconstruction25 Feb 2026
- 2026Learnable Multi-level Discrete Wavelet Transforms for 3D Gaussian Splatting Frequency Modulation15 Feb 2026