mlsanityData to 14 Oct 2026

Improving Student-AI Interaction Through Pedagogical Prompting: An Example in Computer Science Education

arXiv 2506.19107 ↗First posted 23 Jun 2025cs.HC cs.AIcited by 2

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Abstract (arXiv)

With the proliferation of large language model (LLM) applications since 2022, their use in education has sparked both excitement and concern. Recent studies consistently highlight students' (mis)use of LLMs can hinder learning outcomes. This work aims to teach students how to effectively prompt LLMs to improve their learning. We first proposed pedagogical prompting, a theoretically-grounded new concept to elicit learning-oriented responses from LLMs. To move from concept design to a proof-of-concept learning intervention in real educational settings, we selected early undergraduate CS education (CS1/CS2) as the example context. We began with a formative survey study with instructors (N=36) teaching early-stage undergraduate-level CS courses to inform the instructional design based on classroom needs. Based on their insights, we designed and developed a learning intervention through an interactive system with scenario-based instruction to train pedagogical prompting skills. Finally, we evaluated its instructional effectiveness through a user study with CS novice students (N=22) using pre/post-tests. Through mixed methods analyses, our results indicate significant improvements in learners' LLM-based pedagogical help-seeking skills, along with positive attitudes toward the system and increased willingness to use pedagogical prompts in the future. Our contributions include (1) a theoretical framework of pedagogical prompting; (2) empirical insights into current instructor attitudes toward pedagogical prompting; and (3) a learning intervention design with an interactive learning tool and scenario-based instruction leading to promising results on teaching LLM-based help-seeking. Our approach is scalable for broader implementation in classrooms and has the potential to be integrated into tools like ChatGPT as an on-boarding experience to encourage learning-oriented use of generative AI.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 14 of its 87 references that are in the map. First posted on arXiv 23 Jun 2025.

Builds on

14 of 87 references.

References · 14

  1. 2024CodeAid: Evaluating a Classroom Deployment of an LLM-based Programming Assistant that Balances Student and Educator Needscited by 84
  2. 2023CodeHelp: Using Large Language Models with Guardrails for Scalable Support in Programming Classescited by 72
  3. 2023How Novices Use LLM-Based Code Generators to Solve CS1 Coding Tasks in a Self-Paced Learning Environmentcited by 56
  4. 2023Computing Education in the Era of Generative AIcited by 52
  5. 2024The Widening Gap: The Benefits and Harms of Generative AI for Novice Programmerscited by 48
  6. 2024Enhancing LLM-Based Feedback: Insights from Intelligent Tutoring Systems and the Learning Sciencescited by 37
  7. 2024How Beginning Programmers and Code LLMs (Mis)read Each Othercited by 31
  8. 2024Ruffle&Riley: Insights from Designing and Evaluating a Large Language Model-Based Conversational Tutoring Systemcited by 26
  9. 2023Impact of Guidance and Interaction Strategies for LLM Use on Learner Performance and Perceptioncited by 19
  10. 2024Student-AI Interaction: A Case Study of CS1 studentscited by 12
  11. 2024CodeTailor: LLM-Powered Personalized Parsons Puzzles for Engaging Support While Learning Programmingcited by 11
  12. 2024Exploring How Multiple Levels of GPT-Generated Programming Hints Support or Disappoint Novicescited by 10
2 more
  1. 2024Insights from Social Shaping Theory: The Appropriation of Large Language Models in an Undergraduate Programming Coursecited by 9
  2. 2025Personalized Parsons Puzzles as Scaffolding Enhance Practice Engagement Over Just Showing LLM-Powered Solutionscited by 3

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Citing papers per year: 2026: 2.

2 papers.