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OptiGait-LGBM: An Efficient Approach of Gait-based Person Re-identification in Non-Overlapping Regions

arXiv 2505.08801 ↗First posted 10 May 2025cs.CV cs.LG eess.IVcited by 0

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Abstract (arXiv)

Gait recognition, known for its ability to identify individuals from a distance, has gained significant attention in recent times due to its non-intrusive verification. While video-based gait identification systems perform well on large public datasets, their performance drops when applied to real-world, unconstrained gait data due to various factors. Among these, uncontrolled outdoor environments, non-overlapping camera views, varying illumination, and computational efficiency are core challenges in gait-based authentication. Currently, no dataset addresses all these challenges simultaneously. In this paper, we propose an OptiGait-LGBM model capable of recognizing person re-identification under these constraints using a skeletal model approach, which helps mitigate inconsistencies in a person's appearance. The model constructs a dataset from landmark positions, minimizing memory usage by using non-sequential data. A benchmark dataset, RUET-GAIT, is introduced to represent uncontrolled gait sequences in complex outdoor environments. The process involves extracting skeletal joint landmarks, generating numerical datasets, and developing an OptiGait-LGBM gait classification model. Our aim is to address the aforementioned challenges with minimal computational cost compared to existing methods. A comparative analysis with ensemble techniques such as Random Forest and CatBoost demonstrates that the proposed approach outperforms them in terms of accuracy, memory usage, and training time. This method provides a novel, low-cost, and memory-efficient video-based gait recognition solution for real-world scenarios.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 5 of its 45 references that are in the map. First posted on arXiv 10 May 2025.

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References · 5

  1. 2016XGBoost: A Scalable Tree Boosting Systemcited by 5,166
  2. 2016Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,064
  3. 2019MediaPipe: A Framework for Building Perception Pipelinescited by 583
  4. 2024Deep Learning for Computer Vision based Activity Recognition and Fall Detection of the Elderly: a Systematic Reviewcited by 6
  5. 2021Light Gradient Boosting Machine as a Regression Method for Quantitative Structure-Activity Relationshipscited by 2

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