mlsanityData to 14 Oct 2026

BuildingBlock: A Hybrid Approach for Structured Building Generation

arXiv 2505.04051 ↗First posted 7 May 2025cs.GRcited by 3

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Abstract (arXiv)

Three-dimensional building generation is vital for applications in gaming, virtual reality, and digital twins, yet current methods face challenges in producing diverse, structured, and hierarchically coherent buildings. We propose BuildingBlock, a hybrid approach that integrates generative models, procedural content generation (PCG), and large language models (LLMs) to address these limitations. Specifically, our method introduces a two-phase pipeline: the Layout Generation Phase (LGP) and the Building Construction Phase (BCP). LGP reframes box-based layout generation as a point-cloud generation task, utilizing a newly constructed architectural dataset and a Transformer-based diffusion model to create globally consistent layouts. With LLMs, these layouts are extended into rule-based hierarchical designs, seamlessly incorporating component styles and spatial structures. The BCP leverages these layouts to guide PCG, enabling local-customizable, high-quality structured building generation. Experimental results demonstrate BuildingBlock's effectiveness in generating diverse and hierarchically structured buildings, achieving state-of-the-art results on multiple benchmarks, and paving the way for scalable and intuitive architectural workflows.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). First posted on arXiv 7 May 2025.

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Citing papers per year: 2025: 1; 2026: 2.

3 papers.

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  1. 2026Imagine a City: CityGenAgent for Procedural 3D City Generation
  2. 2024Layout Generation Agents with Large Language Models
  3. 2025M3DLayout: A Multi-Source Dataset of 3D Indoor Layouts and Structured Descriptions for 3D Generation
  4. 2025MajutsuCity: Language-driven Aesthetic-adaptive City Generation with Controllable 3D Assets and Layouts
  5. 2025Direct Numerical Layout Generation for 3D Indoor Scene Synthesis via Spatial Reasoning
  6. 2025WorldGen: From Text to Traversable and Interactive 3D Worlds
  7. 2026FLOORA: A Human-Aligned Domain-Specific Language Model for Architectural Design
  8. 2026TLC-Plan: A Two-Level Codebook Based Network for End-to-End Vector Floorplan Generation