Efficient 3D Full-Body Motion Generation from Sparse Tracking Inputs with Temporal Windows
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Abstract (arXiv)
To have a seamless user experience on immersive AR/VR applications, the importance of efficient and effective Neural Network (NN) models is undeniable, since missing body parts that cannot be captured by limited sensors should be generated using these models for a complete 3D full-body reconstruction in virtual environment. However, the state-of-the-art NN-models are typically computational expensive and they leverage longer sequences of sparse tracking inputs to generate full-body movements by capturing temporal context. Inevitably, longer sequences increase the computation overhead and introduce noise in longer temporal dependencies that adversely affect the generation performance. In this paper, we propose a novel Multi-Layer Perceptron (MLP)-based method that enhances the overall performance while balancing the computational cost and memory overhead for efficient 3D full-body generation. Precisely, we introduce a NN-mechanism that divides the longer sequence of inputs into smaller temporal windows. Later, the current motion is merged with the information from these windows through latent representations to utilize the past context for the generation. Our experiments demonstrate that generation accuracy of our method with this NN-mechanism is significantly improved compared to the state-of-the-art methods while greatly reducing computational costs and memory overhead, making our method suitable for resource-constrained devices.
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References · 11
- 2017Multi-Task Learning Using Uncertainty to Weigh Losses for Scene Geometry and Semanticscited by 1,358
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
- 2022AvatarPoser: Articulated Full-Body Pose Tracking from Sparse Motion Sensingcited by 110
- 2017Sparse Inertial Poser: Automatic 3D Human Pose Estimation from Sparse IMUscited by 109
- 2023Avatars Grow Legs: Generating Smooth Human Motion from Sparse Tracking Inputs with Diffusion Modelcited by 107
- 2022FLAG: Flow-based 3D Avatar Generation from Sparse Observationscited by 55
- 2021LoBSTr: Real-time Lower-body Pose Prediction from Sparse Upper-body Tracking Signalscited by 45
- 2023BoDiffusion: Diffusing Sparse Observations for Full-Body Human Motion Synthesiscited by 45
- 2023Realistic Full-Body Tracking from Sparse Observations via Joint-Level Modelingcited by 43
- 2023EgoPoser: Robust Real-Time Egocentric Pose Estimation from Sparse and Intermittent Observations Everywherecited by 34
- 2024Stratified Avatar Generation from Sparse Observationscited by 21
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