mlsanityData to 7 Oct 2026

Nash Equilibrium Between Consumer Electronic Devices and DoS Attacker for Distributed IoT-enabled RSE Systems

arXiv 2504.09415 ↗First posted 13 Apr 2025cs.LG cs.GTcited by 0

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Abstract (arXiv)

In electronic consumer Internet of Things (IoT), consumer electronic devices as edge devices require less computational overhead and the remote state estimation (RSE) of consumer electronic devices is always at risk of denial-of-service (DoS) attacks. Therefore, the adversarial strategy between consumer electronic devices and DoS attackers is critical. This paper focuses on the adversarial strategy between consumer electronic devices and DoS attackers in IoT-enabled RSE Systems. We first propose a remote joint estimation model for distributed measurements to effectively reduce consumer electronic device workload and minimize data leakage risks. The Kalman filter is deployed on the remote estimator, and the DoS attacks with open-loop as well as closed-loop are considered. We further introduce advanced reinforcement learning techniques, including centralized and distributed Minimax-DQN, to address high-dimensional decision-making challenges in both open-loop and closed-loop scenarios. Especially, the Q-network instead of the Q-table is used in the proposed approaches, which effectively solves the challenge of Q-learning. Moreover, the proposed distributed Minimax-DQN reduces the action space to expedite the search for Nash Equilibrium (NE). The experimental results validate that the proposed model can expeditiously restore the RSE error covariance to a stable state in the presence of DoS attacks, exhibiting notable attack robustness. The proposed centralized and distributed Minimax-DQN effectively resolves the NE in both open and closed-loop case, showcasing remarkable performance in terms of convergence. It reveals that substantial advantages in both efficiency and stability are achieved compared with the state-of-the-art methods.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 5 of its 50 references that are in the map. First posted on arXiv 13 Apr 2025.

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References · 5

  1. 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
  2. 2019A Theoretical Analysis of Deep Q-Learningcited by 212
  3. 2021Decentralized Q-Learning in Zero-sum Markov Gamescited by 53
  4. 2018Deep Reinforcement Learning for Wireless Sensor Scheduling in Cyber-Physical Systemscited by 21
  5. 2025Open Set RF Fingerprinting Identification: A Joint Prediction and Siamese Comparison Frameworkcited by 2

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