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Situational Agency: The Framework for Designing Behavior in Agent-based art

arXiv 2503.16442 ↗First posted 14 Feb 2025cs.HC cs.AI cs.CYcited by 0

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Abstract (arXiv)

In the context of artificial life art and agent-based art, this paper draws on Simon Penny's itshape Aesthetic of Behavior theory and Sofian Audry's discussions on behavior computation to examine how artists design agent behaviors and the ensuing aesthetic experiences. We advocate for integrating the environment in which agents operate as the context for behavioral design, positing that the environment emerges through continuous interactions among agents, audiences, and other entities, forming an evolving network of meanings generated by these interactions. Artists create contexts by deploying and guiding these computational systems, audience participation, and agent behaviors through artist strategies. This framework is developed by analysing two categories of agent-based artworks, exploring the intersection of computational systems, audience participation, and artistic strategies in creating aesthetic experiences. This paper seeks to provide a contextual foundation and framework for designing agents' behaviors by conducting a comparative study focused on behavioural design strategies by the artists.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 1 of its 20 references that are in the map. First posted on arXiv 14 Feb 2025.

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  1. 2017Learning Explanatory Rules from Noisy Datacited by 211

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