Collaborative Dynamic 3D Scene Graphs for Open-Vocabulary Urban Scene Understanding
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Abstract (arXiv)
Mapping and scene representation are fundamental to reliable planning and navigation in mobile robots. While purely geometric maps using voxel grids allow for general navigation, obtaining up-to-date spatial and semantically rich representations that scale to dynamic large-scale environments remains challenging. In this work, we present CURB-OSG, an open-vocabulary dynamic 3D scene graph engine that generates hierarchical decompositions of urban driving scenes via multi-agent collaboration. By fusing the camera and LiDAR observations from multiple perceiving agents with unknown initial poses, our approach generates more accurate maps compared to a single agent while constructing a unified open-vocabulary semantic hierarchy of the scene. Unlike previous methods that rely on ground truth agent poses or are evaluated purely in simulation, CURB-OSG alleviates these constraints. We evaluate the capabilities of CURB-OSG on real-world multi-agent sensor data obtained from multiple sessions of the Oxford Radar RobotCar dataset. We demonstrate improved mapping and object prediction accuracy through multi-agent collaboration as well as evaluate the environment partitioning capabilities of the proposed approach. To foster further research, we release our code and supplementary material at https://ov-curb.cs.uni-freiburg.de.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). First posted on arXiv 11 Mar 2025.
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Citing papers per year: 2025: 2; 2026: 2.
4 papers.
- 2025GraphPilot: Grounded Scene Graph Conditioning for Language-Based Autonomous Drivingcited by 6
- 2025Aion: Towards Hierarchical 4D Scene Graphs with Temporal Flow Dynamicscited by 5
- 20263D Scene Graphs: Open Challenges and Future Directionscited by 4
- 2026Relational Semantic Reasoning on 3D Scene Graphs for Open World Interactive Object Searchcited by 0
- 20263D Scene Graphs: Open Challenges and Future Directions15 Jun 2026
- 2026Relational Semantic Reasoning on 3D Scene Graphs for Open World Interactive Object Search5 Mar 2026
- 2025Aion: Towards Hierarchical 4D Scene Graphs with Temporal Flow Dynamics10 Dec 2025
- 2025GraphPilot: Grounded Scene Graph Conditioning for Language-Based Autonomous Driving14 Nov 2025