mlsanityData to 14 Oct 2026

EgoNormia: Benchmarking Physical Social Norm Understanding

arXiv 2502.20490 ↗First posted 27 Feb 2025cs.CV cs.AI cs.CLcited by 13

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Abstract (arXiv)

Human activity is moderated by norms; however, supervision for normative reasoning is sparse, particularly where norms are physically- or socially-grounded. We thus present EGONORMIA |ε|, comprising 1,853 (200 for EGONORMIA-verified) multiple choice questions (MCQs) grounded within egocentric videos of human interactions, enabling the evaluation and improvement of normative reasoning in vision-language models (VLMs). EGONORMIA spans seven norm categories: safety, privacy, proxemics, politeness, cooperation, coordination/proactivity, and communication/legibility. To compile this dataset at scale, we propose a novel pipeline to generate grounded MCQs from raw egocentric video. Our work demonstrates that current state-of-the-art VLMs lack robust grounded norm understanding, scoring a maximum of 54% on EGONORMIA and 65% on EGONORMIA-verified, with performance across norm categories indicating significant risks of safety and privacy when VLMs are used in real-world agents. We additionally explore methods for improving normative understanding, demonstrating that a naive retrieval-based generation (RAG) method using EGONORMIA can enhance normative reasoning in VLMs.

Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). Builds on 27 of its 70 references that are in the map. First posted on arXiv 27 Feb 2025.

Builds on

27 of 70 references.

References · 27

  1. 2020Retrieval-Augmented Generation for Knowledge-Intensive NLP Taskscited by 9,297
  2. 2024Gemini 1.5: Unlocking multimodal understanding across millions of tokens of contextcited by 3,224
  3. 2016Making the V in VQA Matter: Elevating the Role of Image Understanding in Visual Question Answeringcited by 2,516
  4. 2024Scaling LLM Test-Time Compute Optimally can be More Effective than Scaling Model Parameterscited by 1,986
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  6. 2016ConceptNet 5.5: An Open Multilingual Graph of General Knowledgecited by 1,067
  7. 2021NExT-QA:Next Phase of Question-Answering to Explaining Temporal Actionscited by 744
  8. 2024SpatialVLM: Endowing Vision-Language Models with Spatial Reasoning Capabilitiescited by 706
  9. 2023EgoSchema: A Diagnostic Benchmark for Very Long-form Video Language Understandingcited by 680
  10. 2019ActivityNet-QA: A Dataset for Understanding Complex Web Videos via Question Answeringcited by 561
  11. 2018From Recognition to Cognition: Visual Commonsense Reasoningcited by 556
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15 more
  1. 2023SOTOPIA: Interactive Evaluation for Social Intelligence in Language Agentscited by 367
  2. 2023Multimodal Foundation Models: From Specialists to General-Purpose Assistantscited by 247
  3. 2019Persuasion for Good: Towards a Personalized Persuasive Dialogue System for Social Goodcited by 209
  4. 2021TEACh: Task-driven Embodied Agents that Chatcited by 197
  5. 2024PrivacyLens: Evaluating Privacy Norm Awareness of Language Models in Actioncited by 171
  6. 2025PhysBench: Benchmarking and Enhancing Vision-Language Models for Physical World Understandingcited by 160
  7. 2024The Emerged Security and Privacy of LLM Agent: A Survey with Case Studiescited by 131
  8. 2024HourVideo: 1-Hour Video-Language Understandingcited by 113
  9. 2021Core Challenges of Social Robot Navigation: A Surveycited by 106
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  11. 2024PARTNR: A Benchmark for Planning and Reasoning in Embodied Multi-agent Taskscited by 82
  12. 2023NormBank: A Knowledge Bank of Situational Social Normscited by 60
  13. 2023Principles and Guidelines for Evaluating Social Robot Navigation Algorithmscited by 56
  14. 2024ContPhy: Continuum Physical Concept Learning and Reasoning from Videoscited by 27
  15. 2024Black Swan: Abductive and Defeasible Video Reasoning in Unpredictable Eventscited by 9

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Citing papers per year: 2025: 4; 2026: 9.

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  1. 2026EgoOmniWorld: Unifying Egocentric Understanding via Ego-Action-World Interactions
  2. 2025EgoToM: Benchmarking Theory of Mind Reasoning from Egocentric Videos
  3. 2026NoRA: Evaluating Grounded Reasonableness in Visual First-person Normative Action Reasoning
  4. 2026MA-EgoQA: Question Answering over Egocentric Videos from Multiple Embodied Agents
  5. 2025EgoExoBench: A Benchmark for First- and Third-person View Video Understanding in MLLMs
  6. 2025Omnia de EgoTempo: Benchmarking Temporal Understanding of Multi-Modal LLMs in Egocentric Videos
  7. 2025SIV-Bench: A Video Benchmark for Social Interaction Understanding and Reasoning
  8. 2022EgoTaskQA: Understanding Human Tasks in Egocentric Videos