A Simulation Pipeline to Facilitate Real-World Robotic Reinforcement Learning Applications
On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation
Abstract (arXiv)
Reinforcement learning (RL) has gained traction for its success in solving complex tasks for robotic applications. However, its deployment on physical robots remains challenging due to safety risks and the comparatively high costs of training. To avoid these problems, RL agents are often trained on simulators, which introduces a new problem related to the gap between simulation and reality. This paper presents an RL pipeline designed to help reduce the reality gap and facilitate developing and deploying RL policies for real-world robotic systems. The pipeline organizes the RL training process into an initial step for system identification and three training stages: core simulation training, high-fidelity simulation, and real-world deployment, each adding levels of realism to reduce the sim-to-real gap. Each training stage takes an input policy, improves it, and either passes the improved policy to the next stage or loops it back for further improvement. This iterative process continues until the policy achieves the desired performance. The pipeline's effectiveness is shown through a case study with the Boston Dynamics Spot mobile robot used in a surveillance application. The case study presents the steps taken at each pipeline stage to obtain an RL agent to control the robot's position and orientation.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 14 of its 24 references that are in the map. First posted on arXiv 21 Feb 2025.
Builds on
14 of 24 references.
References · 14
- 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
- 2015Continuous control with deep reinforcement learningcited by 3,407
- 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,417
- 2020Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problemscited by 1,920
- 2017Hindsight Experience Replaycited by 1,136
- 2019Solving Rubik's Cube with a Robot Handcited by 734
- 2017Sim-to-Real Transfer of Robotic Control with Dynamics Randomizationcited by 672
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- 2018Closing the Sim-to-Real Loop: Adapting Simulation Randomization with Real World Experiencecited by 217
- 2018Sim-to-Real via Sim-to-Sim: Data-efficient Robotic Grasping via Randomized-to-Canonical Adaptation Networkscited by 174
- 2017Using Simulation and Domain Adaptation to Improve Efficiency of Deep Robotic Graspingcited by 144
- 2023Reaching the Limit in Autonomous Racing: Optimal Control versus Reinforcement Learningcited by 111
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- 2025Taxonomy and Trends in Reinforcement Learning for Robotics and Control Systems: A Structured Review
- 2024SERL: A Software Suite for Sample-Efficient Robotic Reinforcement Learning
- 2024Deep Reinforcement Learning for Robotics: A Survey of Real-World Successes
- 2026Support-Constrained RL Enables Real-World Policy Improvement without Real-World Experience
- 2023H2O+: An Improved Framework for Hybrid Offline-and-Online RL with Dynamics Gaps
- 2024Automatic Environment Shaping is the Next Frontier in RL
- 2026WorldSample: Closed-loop Real-robot RL with World Modelling
- 2024Physical Simulation for Multi-agent Multi-machine Tending