How Users Who are Blind or Low Vision Play Mobile Games: Perceptions, Challenges, and Strategies
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Abstract (arXiv)
As blind and low-vision (BLV) players engage more deeply with games, accessibility features have become essential. While some research has explored tools and strategies to enhance game accessibility, the specific experiences of these players with mobile games remain underexamined. This study addresses this gap by investigating how BLV users experience mobile games with varying accessibility levels. Through interviews with 32 experienced BLV mobile players, we explore their perceptions, challenges, and strategies for engaging with mobile games. Our findings reveal that BLV players turn to mobile games to alleviate boredom, achieve a sense of accomplishment, and build social connections, but face barriers depending on the game's accessibility level. We also compare mobile games to other forms of gaming, highlighting the relative advantages of mobile games, such as the inherent accessibility of smartphones. This study contributes to understanding BLV mobile gaming experiences and provides insights for enhancing accessible mobile game design.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 14 of its 97 references that are in the map. First posted on arXiv 14 Feb 2025.
Builds on
14 of 97 references.
References · 14
- 2023Understanding Frontline Workers' and Unhoused Individuals' Perspectives on AI Used in Homeless Servicescited by 29
- 2023Understanding Visual Arts Experiences of Blind Peoplecited by 9
- 2024A Contextual Inquiry of People with Vision Impairments in Cookingcited by 9
- 2021Non-Visual Cooking: Exploring Practices and Challenges of Meal Preparation by People with Visual Impairmentscited by 7
- 2022"It Feels Like Taking a Gamble": Exploring Perceptions, Practices, and Challenges of Using Makeup and Cosmetics for People with Visual Impairmentscited by 7
- 2024A Recipe for Success? Exploring Strategies for Improving Non-Visual Access to Cooking Instructionscited by 7
- 2021"I Choose Assistive Devices That Save My Face" A Study on Perceptions of Accessibility and Assistive Technology Use Conducted in Chinacited by 4
- 2021NavStick: Making Video Games Blind-Accessible via the Ability to Look Aroundcited by 3
- 2019Open Challenges of Blind People using Smartphonescited by 2
- 2022"It Feels Like Being Locked in A Cage": Understanding Blind or Low Vision Streamers' Perceptions of Content Curation Algorithmscited by 2
- 2023My Zelda Cane: Strategies Used by Blind Players to Play Visual-Centric Digital Gamescited by 2
- 2018Characteristics and Motivations of Players with Disabilities in Digital Gamescited by 1
Built on by
Citing papers per year: 2025: 2; 2026: 1.
3 papers.
- 2026Memory Grafting: Scaling Language Model Pre-training via Offline Conditional Memorycited by 4
- 2025More than One Step at a Time: Designing Procedural Feedback for Non-visual Makeup Routinescited by 2
- 2025GamerAstra: Supporting 2D Non-Twitch Video Games for Blind and Low-Vision Players through a Multi-Agent Frameworkcited by 0
- 2026Memory Grafting: Scaling Language Model Pre-training via Offline Conditional Memory20 May 2026
- 2025More than One Step at a Time: Designing Procedural Feedback for Non-visual Makeup Routines5 Jul 2025
- 2025GamerAstra: Supporting 2D Non-Twitch Video Games for Blind and Low-Vision Players through a Multi-Agent Framework28 Jun 2025